Returning from the dramatic pursuit, and apparent demise, of Arlun Parek, the Hand and their new friend Toran found the City in turmoil in the aftermath of the attempted assassination of the Imperial Ambassador, Grimbold. Confronted by hyper alert guards as they returned from the mine levels, it was Toran’s authority as a member, however … Continue reading
Assassins in Dürkon
A few moments of discussion was all it took for the Hand of Fortune and High Priest Horgûn Entargel to devise a plan of action. Speed was of the essence, and secrecy. The High Priest agreed to keep Gerif Urnoketh in custody and incommunicato while the Hand attempted to forestall the planned assassination of the Imperial … Continue reading
Aftermath of the Triple Labyrinth
“I don’t think we should waste this opportunity to question our friend here,” Korwin commented as they dragged the stunned and suddenly pale priest away from the entry and toward the central pillar of the Shrine. “Given how slippery these fellows have been so far, I fear any delay could lead to disaster… we have … Continue reading
The Triple Labyrinth of Nah-henu
After much discussion about the significance of Mariala’s discovery, and what their next course of action should be, the Hand of Fortune decided this opportunity was too great to pass up. It was decided they would infiltrate the Kalosian holy site of Nah-henu before the scheduled meeting, in the hopes of spying out some of … Continue reading
Aftermath of the Meredragons in the Mist
By the time the embers of the old hermit’s pyre had burned out it was too late to attempt the trip back to Dor Areson, through a marshland they didn’t know, with possible enemies still lurking about. The Hand decided to overnight in the now-abandoned cabin, and after a subdued but filling meal (old Torkin … Continue reading
Meredragons in the Mist
The Hand of Fortune decided their best course of action would be to accept the Khundari Shadow Warriors’ offer, and accompany them home to the dwarven city-state of Dürkon. They hoped to catch the trail of their current quarry there, assuming the trader known to the Dükonians as Arlun Parek was, in fact, the elusive … Continue reading
Aftermath of the Ninja Dwarves & the Tarich Incident
Devrik and the Khundari commander led the way up from the cellar of Draik’s apothecary shop, and as they did the dwarf called out loudly in his own tongue, something rapid and commanding. Devrik squinted suspiciously at him, but his reasons were quickly made clear as they entered the main room – two other black-clad … Continue reading
Incident at Tarich Manor
It was a beautiful late summer morning, and Erol was well content. He was actually glad he had decided to come up here with Drake, on his friend’s first visit to the manor he had been given when he was so recently knighted. He had always been a city boy, but he was finding it … Continue reading
Attack of the Ninja Dwarves
Answering Drake’s summons, the group gathered at his townhouse/apothecary shop by mid-morning. As they entered the still sparsely furnished living area the distant sounds of the Khundari masons, whistling their traditional working songs, could be heard on the cool mountain breeze blowing in from the east. While Brann frolicked in his enclosed garden, Drake seated … Continue reading
Aftermath of the Danger at Dor Dür
Drake’s announcement that he intended to “retire” from active participation in the adventures of the Hand of Fortune caused quite a stir amongst his friends. Vulk in particular was dismayed to discover that his “little buddy” would no longer be at his side. The group wrangled over this for the rest of the evening, with … Continue reading