Aftermath of Assassins in Dürkon

Returning from the dramatic pursuit, and apparent demise, of Arlun Parek, the Hand and their new friend Toran found the City in turmoil in the aftermath of the attempted assassination of the Imperial Ambassador, Grimbold. Confronted by hyper alert guards as they returned from the mine levels, it was Toran’s authority as a member, however junior, of the Shadow Guard that got the group into the presence of Captain Darkeye, and eventually the Prince himself.

They learned that news of Devrik’s discovery of how to free the mind-enslaved Shadow Warriors had arrived just in time to prevent a tragedy – thanks not least to the delay caused by several competing Healers arguing about how best to proceed. It was also discovered that a fourth Shadow Guard had been ensorcelled, but had suffered an allergic reaction to the plant – it was because he was unconscious in the the infirmary that Toran had been given his place at the ceremony, an honor unusual for a probationary member of the Guard.

Vorgev Greatcoffer had been apprehended trying to flee the City, his assets frozen, and his ships interred at the docks. Over the next several days he underwent extensive questioning, by both the Royal Inquisitors and, at Lekorm Darkeye’s urging, by Mariala and Vulk. In the end, all agreed that the man had been a dupe of the Vortex mage, and had no useful information on the organization itself. Indeed, he had believed the group was a resurgent branch of the long-suppressed Fhorgîn sect of the Cult of Gheas, who believed in Khundari superiority and was seeking to overthrow Prince Rhoghûn’s liberal policies of greater engagement with the outside world.

“His gullibility and ignorance in no way mitigates his treason, of course,” the Prince sighed heavily when the final report was presented to him and the Privy Council. “He must stand trial, and pay the price!”

Vulk, Mariala and Korwin were present at this high level meeting, as were Ambassador Grimbold and Magister Vetaris. The latter had arrived earlier that day, alerted of the recent events by Mariala, and had just come from his own questioning of their prisoners, which included the corrupted Kalosian priest from Na-henu, whom Korwin and Vulk had retrieved along with their servants and horses the day after the assassination attempt. Sadly, nothing new had been got from either.

“Indeed, Your Highness,” the Gray Mage nodded. “But I think it would be best if any mention of the Vortex could be left out of the public record. Why give this organization any hint of what we know… or, in truth, of how little we know!”

“I am not averse to this, Magister, and I appreciate your wise counsel, as always,” the Prince replied. “For myself, I would like even more to keep any mention of the thrice-damned Fhorgîn sect from the ears of my people – it took my great-grandfather years to finally suppress that heresy in the City, and I don’t need to give my enemies another rallying point should it rear its ugly head once again! But how can it be avoided? The man is too important, and too well known as being in opposition to my policies, for him to simply disappear…”

“Are we all here agreed that the man is guilty?” Vetaris asked, looking around the room and most especially at the members of the Prince’s Privy Council. A heartfelt murmur of agreement rose quickly from every voice, and heads nodded without hesitation. The evidence had been most complete, after all.

“Good! Then I believe I can offer a solution. It is within my power to set blocks in Vorgev’s mind, blocks which will prevent him from saying anything about those subjects we here wish to be kept secret. The facts need not be altered too much – just that he was the mastermind of the plot, and hired a renegade mage –”

“A Khundari mage!” one of the councilors interjected vehemently. “We don’t need anti-Umantari sentiments whipped up on top of everything else! Our commercial connections with the human kingdoms are fragile enough, and too important to our long range goals!” The others all muttered agreement, including the Prince.

“Yes,” Vetaris agreed. “That can be done – no one in the crowd in the audience chamber saw the man change when his illusion charm was torn away. So, Arlun Parek drops nicely out of the story. Vorgev conceived this plot alone, and carried it out with only the aid of his hired wizard and the guards they ensorcelled. My spells will ensure that he will be unable to say or do anything to contradict this story… and so, you may safely have a public trial.”

Fortunately, although Greatcoffer had revealed the names of several other like-minded, disaffected citizens, it was clear none had known anything of this particular plot – Arlun had apparently wanted no chance of leaks. So, while these other potential rebels would be watched more closely now, there would be no great purge, and no resultant civil turmoil. Vorgev Greatcoffer was not a particularly well-liked man, after all…

“There is one other favor I would ask of you Magister Vetaris, and of Dame Mariala,” Prince Rhogûn said, motioning them to stay after he had risen to dismiss the meeting. Their two companions also remained behind, as did Captain Darkeye after seeing the last of the councilors out.

“I would appreciate any effort you might make,” he continued, “in concert with my own people, both mundane, arcane and theological, to root out any other agents of this Vortex that might remain in my city. Is it possible to do this?”

“Well, it is impossible to prove a negative, Your Highness,” Vetaris answered with a slight smile. “But I know enough of this group now, and their arcane signature, to feel confident we can weed out any significant agents. More mundane spies, of course, I can’t speak to…”

“As long as I can be reasonably sure I don’t have magical rats roaming my halls,” the Prince laughed, “I will be content to leave the mundane rats to my trusted Captain and my Shadow Guard!”

Outside the council room the small group found Ambassador Grimbold waiting for them in the corridor.

“If you wouldn’t mind,” he said, tucking away the small dagger he’d been balancing on a callused fingertip, “I have one more meeting for you to attend today…”

♦ ♦ ♦

The meeting took place in the Ambassador’s suite of rooms, in a small, comfortable parlor that was just able to hold everyone involved… the principle members of the Hand of Fortune, Magister Vetaris, Toran Quickhand with an older, unknown Khundari and, of course, Grimbold himself.

“You’re probably wondering why I’ve called you all here this evening,” he began with a smile. Magister Vetaris gave an amused snort at this, but said nothing.

“Aside from wishing to again express my deep gratitude for your efforts in protecting my life, I also thought it time that all of us who act in the name of the Star Council should be made known to one another!” As he said this, he flipped open the cover on one of the many rings on his fingers, revealing the symbol of the Council and eliciting a tingling in the ring fingers of (almost) everyone else in the room.

After a moment of surprised silence from the Hand, and a nod from Magister Vetaris, most of the others in the room also revealed their sigils, including Toran and the older man beside him.

“By Kasira’s left tit,” muttered Devrik under his breath. “Does everyone work for this Council?”

Grimbold laughed out loud at this, and Magister Vetaris smiled, saying “No, my dear Devrik, although it sometimes seems like it, I know, to those of us who really do. In fact, witting agents of the Council are fairly rare… in all of Dürkon, for instance, there is only one.” He gestured to the older man sitting next to Toran.

“Well, two now, Magister,” the man said with a slight smile, rising and bowing to the group. “I initiated young Toran into the fold just this morning. He bears his own sigil ring now.” He sat bak down with a fond look at his son, who just looked embarrassed.

“Let me introduce you, my young friends, to the Royal Skald of Dürkon, Ghorek Silverharp,” Vetaris said. “I believe you already know his son, Toran Quickhand.”

After expressions of surprise and congratulations went around the room, Grimbold came to the real purpose of the meeting.

“It has been decided by Prince Rhogûn that he should have his own eyes and ears involved in the search for this Vortex gang, and to that end he has ordered Captain Darkeye to assign young Toran here to detached duty… specifically, if you will have him, to your group… what do you call yourselves? Ah yes, the Hand of Fortune… I like it!” he added as an aside.

“And given the nature of your group,” Vetaris picked up the thread, “it was decided that Toran should be made an agent of the Council as well. This will make everything less complicated, assuming you agree to take him on, of course. Keeping secrets from one another is so–”

“What the Void are you all talking about,” Erol burst out suddenly, unable to contain himself any longer. “What is this ‘Star Council’ you keep mentioning? Who–”

“Yes, yes, Erol, I’m sorry,” soothed Vetaris, as the other members of the Hand looked embarrassed. “I’ve been meaning to put you in the know for awhile now, and that is, in fact, the other purpose of this meeting. Now you musn’t blame your friends, they were bound by strict oaths of secrecy… as will you be, if you accept my offer…”

Which he did, after several turns of the glass wherein all the secret events of the past year were fully explained to him at last. After taking his own oath, he received a ring, bearing the hidden sigil of the Star Council, from Grimbold himself.

“I asked this boon of my colleague,” he explained as he watched the young fighter examine the ring carefully. “I’ve felt a certain kinship to you, my friend, as I’ve gotten to know you these past few days. Though I can’t explain why – perhaps it’s that you remind me of myself at the same age…”

After the Hand agreed to take on Toran as a member, the meeting turned to matters of the Council and it’s mounting concern over the existence and actions of the mysterious Vortex organization. It was quite late when they finally broke up…

♦ ♦ ♦

It took only a day and a half to convince Magister Vetaris, the Arcane Masters, and the Khundari Ghean priesthood that the City was free of magically warded spies of the Vortex. A task made easier, the mage pointed out to Mariala over dinner the next evening, by the relatively small size and enclosed nature of the Khundari Inner City.

“The Outer City seems clear as well,” he continued. “But it is not absolutely certain, and it would be impossible to make even that much of an assurance for an Umantari city of similar size. It is the insular nature of Dürkon, and the arcane wards and engines built into it’s very bones, that make what we just did possible. I suspect it is also what will keep the Vortex from planting new agents easily in the furure, now that we know what to look for.”

“Perhaps,” Mariala frowned, sipping her wine thoughtfully. “Assuming they don’t change their methods and “signature,” as you put it. I’m afraid they know that we know about them now, and I can’t believe they’ll just continue on as before… the whole reason they’ve succeeded so far is that no one knew to look for them…”

“Oh, you’re right of course, my dear. It’s inevitable that the Vortex should take new precautions, and I don’t claim it will be easy to root them out… we still know so little of them, their size, the scope of their operations, their ultimate goal… but the most vital thing is, we do know they exist now, and that counts for much!

“But tell me, what did his Highness want with you after our latest meeting this evening? I confess I was surprised when he asked you to stay…”

“Oh, that,” Mariala blushed and set her goblet down. “It seems Prince Rhogûn is seeking outside tutors for his three children… and since we’ve now declared the City safe from the Vortex, he has asked the Hand to stay for the winter, and more specifically, for me to be one of the children’s tutors. I think he is especially anxious to have a female teacher, for his young daughter’s sake.”

“Hmmm,” Vetaris stroked his chin absently as he considered this. “I think using Dürkon as a base for awhile is a good idea… the Vortex is certainly hot to eliminate you all, at this point, so staying where they can’t get at you is excellent strategy. But do be aware that there are segments of this society that fear the changes the Prince is making, and the education of the Royal Children by non-Khundari is a flashpoint for many of those fears.”

“I’m aware of it, of course… the Prince made no secret of the fact that I might face some hostility from some of the more, um, ossified nobility.” Mariala smiled. “But I’ve always been fascinated by Khundari culture, and I think the chance to experience it so very first hand, not to mention influencing its future through the children, is an opportunity I can’t refuse.

“And besides, it will help me improve my rather stilted Khundaic!”

“Well, as always, you seem to be proceeding with your eyes open, and your mind as well – so good luck!” He rose from his chair and bowed over her hand. “But now it is time for me to retire. I will be leaving first thing in the morning… there is much to be done yet this winter in pursuit of the Vortex, and I have several things to set in motion.

“I will contact you as soon as I’ve learned anything, and I assume you’ll do the same, should any of you decide to stir outside these walls before spring…”

Mariala stood and gave her mentor a hug, surprising a laugh from the older man. “I’m sorry you have to leave so soon… take care yourself, out there, for I have a feeling the Vortex isn’t looking for us only… And though we may stay here through the winter, I know Devrik, at least, won’t be bound inside; not with Raven expecting his child!”

♦ ♦ ♦

Indeed, it was the very next day, only a few hours after Magister Vetaris had departed the City himself, that Devrik set out for Dor Dür and his pregnant wife. He was accompanied by Vulk, who was anxious to see his Shield Brother Draik and fill him in on the latest news, and by Cris and Rob. Erol continued the daily training regimen he and Devrik had begun with the Shadow Warriors, while Mariala began preparing for her role as tutor the the Royal Children.

Korwin, meanwhile, sought out a Khundari craftsman recommended to him by Toran’s father in an effort to bring to reality his designs for a new lantern, utilizing the ancient Khundari glowstones he had taken from the Tomb of the Lost Prince beneath Dor Dür. Fehandor Bronzebender was a man of middle years for a dwarf, which meant he was probably approaching his 150th birthday, and gray was begining to pepper his dark beard. Originally a bit cool to his Umantari visitor, despite his rarified introduction from Ghorek Silverharp, he quickly warmed to him once he was shown the plans Korwin had drawn up.

“Extremely interesting, my lord,” he said after listening to the water mage’s ideas for a multi-chambered lantern that would encase the glowstones in a clear oil, to stop their fire, then drain it away again, exposing them to air, when light was wanted.

“A most well-thought out concept… the only suggestion I would make is to replace the oil with water. Yes, yes, I know the stones burn as bright in water as in air – both elements contain the same ether by which the stones are activated. Indeed, I have heard it said that the Khundari lords of old had much trade of these stones with the Tritani, and other peoples of the sea… although we, at least, no longer seek such commerce…

“But you see, if you fill the lantern with the uhrkwan-toh, what the miners call the Bad Air, the stones will not burn; then release the water from the upper chamber, and the stones give off their light. When you wish to extinguish the light,  drain the water to the lower chamber… if we make the lantern symmetrical, top to bottom, you simply turn it over so the water chamber is again at the top…”

Korwin was taken with this idea immediately, and the two fell to discussing details of materials and cost. Once the technical matters were fixed, Fehandor said he could make the device the mage wanted for 25 gold crowns, at which Korwin called loudly on Tyvos of the Deep to keep him from the sharks that swam on the land and claimed 5 gold crowns would be robbery, yet he might consider paying it. The Khundari master craftsman then threw up his arms in disgust and called on Gheas to give him back the time he had wasted on this “browser,” although it was possible he might condescend to consider 20 gold crowns, out of pity for the fellow’s obviously waterlogged brain…

In the end, they agreed on a price of 15 gold crowns, and that it should be ready eight days hence, on 29 Turniki. The two men shook hands and parted company quite satisfied that they had each got the better end of the deal…

♦ ♦ ♦

The next day messengers were sent out by Prince Rhogûn to other Khundari realms, with warnings of the threat posed by this mysterious new organization; to the High King of Karac in the south, to the Prince of Yarchür in the Greatstone Mountains in the west, and to the scattered Clan Holdings of Themuria and Varisea in the far north. Ambassador Grimbold dispatched his own messengers to bring the news to Lord Kavyn and Emperor Gil-Garon in Avantir.

With that task taken care of, life in Dürkon began to return to normal, and the members of the Hand of Fortune began to fall into their new routine. This consisted of weapons training with those of the Shadow Guard with whom they had forged friendships, and who were willing to teach what was permitted by their Order; learning basic Khundaic for those who didn’t already know the language, with advanced training for Mariala; study and research by those with arcane or mystical powers; and occasional forays outside the City for hunting or hawking, with the Prince and his courtiers, or reconnaissance on their own, seeking signs of Vortex activity.

During this time Mariala took up her tutoring of the Royal Children, spending four hours every other day teaching them Yashparic, history and natural science. Vulk was soon convinced to take on an hour himself, teaching comparative religion. Their charges were generally good students, eager for news of the world outside their narrow home, and Mariala grew especially fond of Lady Nharsia, the 12-year-old daughter of Prince Rhoghûn. Vulk seemed to forge a bond of humor with the boys, especially the eldest, 18-year-old Lord Vorgânt, who particularly loved practical jokes.

The boy’s Khundari tutor treated them both courteously enough, if not with any great enthusiasm, but it was Nharisa’s nanny, a frightful old battleaxe of the most conservative stripe, who gave them, especially Mariala, the most trouble. Although there was little that Dhama Jhertin could openly do, in the face of the Prince’s clear support, the harridan missed no chance to nip at her heels – cutting comments in public, “helpful” corrections of her Khundaic in front of the children, and subtle sabotage of her teaching plans. All of which only served to make Nharisa even more attached to her wonderful Umantari tutor…

Devrik and Vulk’s tenday-long excursion to Dor Dür had been a somewhat mixed bag, as they had explained to their friends  over dinner the night they returned to Dürkon on the last day of the month. It seemed that Devrik was determined that Raven should return to the Khundari city with him, to finish out the last few months of her pregnancy under the aegis of its greater security.

“She threw crockery at my head,” he grumbled morosely into his wine cup. “Again! She said it was bad enough being locked away within the stone walls of Dor Dür, but at least there she could see the sky and even take the air when she wished. She claimed she would wither and die underground for so long! I tried to explain that it wasn’t like that, that she could still walk outside, but it was useless, she was adamant. And her brother was no help… if anything, he was worse, for he had been able to spend much more time outside the walls, and balked even more strongly at the idea…”

In the end, they had agreed to disagree – she understood that he needed to stay close to the group as long as the Vortex threatened them all, and he accepted that she really couldn’t thrive in the underground city. He promised to visit as regularly as possible, it was a short enough journey, two days if one rode diligently and didn’t linger on the road. And she had the magic paper with which to contact him in an emergency… he checked every hour, it seemed… but she should be safe enough under the guard and vigilance of his old captain…

Vulk’s visit had been predicated on a certain agenda as well, an agenda that met with no more success than Devrik’s had. He had been a little more subtle about it, spending the first day or two of his visit with Draik regaling his Shield Brother with tales of the adventures the Hand had been having, with a certain stress on how little danger they’d faced. Eventually he segued into how much easier they might have been to resolve if only they had had Draik’s expertise. At which point his friend had made it very clear, albeit without flying crockery, that he simply wasn’t interested.

“He’s having the time of his life, it seems,” Vulk sighed in resignation, draining his own cup and thumping it down on the table with a shake of his head. “His researches are apparently going very well, and he’s made real progress on practical uses for Baylorium… in fact, he sent me back with several vials of his latest batch, which he claims does wonders for cuts and abrasions as well as blood loss.

“The business side of things is also going well, and I can’t deny that he seems very happy being able to spend so much time with his brother… but I really thought he’d be bored stiff by this time, and ready to come back to the group.”

But despite the failure of their primary purposes, both men admitted that the visit had been a good one, once they got past the arguments. After appropriately sympathetic nosies, the rest of the group filled the travelers in on what they had missed, especially the packed public trial of Vorgev Greatcoffer, now four days past.

The Hand had been given seats in a hidden gallery, having been asked not to attend the public trial, the Prince’s desire to keep this a strictly Khundari affair extending even to the witnesses. The sole exception had been Mariala, who attended in her capacity of Royal Tutor; but her presence had actually been required to ensure that Vorgev would remain unable to speak of those things the Prince and the Privy Council wanted kept secret. Should Magister Vetaris’ blocks begin to fail for some reason, she would be there to shore them up, or in the last resort, bring the prisoner down in flaming agony.

In the event, she had been unneeded, the blocking spells held, and the trial had gone on as scripted. The evidence was overwhelming, and as most of the nobility and merchant classes had been present at the actual event, there was no murmuring when the jury of eight good men and true found Greatcoffer guilty, and only an excited hum when they recommended to the Prince that the sentence be execution.

That had been the one uncertain point of the whole affair, from the point of view of the Crown – it was possible the jury could have recommended exile, given that the treason hadn’t actually been directed at the person of the Prince. And while Rhogûn was under no legal obligation to take the jury’s advice, if he had ignored a plea for banishment and sentenced the convict to death in despite, it might have lead to unrest and deeper discontent. So His Highness had been prepared to follow the jury’s lead, whatever it might be, and if necessary send out a squad of the Shadow Guard to make sure the traitor met an anonymous death in the mountains within a tenday.

But such exertions had not been needed, and Vorgev Greatcoffer’s head had been separated from his shoulders two nights later, under the dark of the Greater Moon, and his body tossed from the heights of Traitor’s Drop. At that time the Prince announced that the man’s property would not suffer attainder, despite his treason, and his heirs would be allowed to inherit. This relieved the last grumblings of all but the most diehard opponents of the Prince, and those individuals were smart enough to keep their thoughts to themselves.

Stories told and bellies full, the friends bid one another goodnight and retired to  their rooms, to get a good night’s sleep before tomorrows festivities.

The next day was 1 Vento, and the celebration of the Bounty of the Deeps, the holy day of Tyvos, God of the Seas. Korwin had spent the days after the trial pulling together a feast for the day with the fruits of the lake fishermen’s nets. He had then surprised his friends and acquaintances with an invitation to a beach party on the shore of the lake south of the Outer City. All had excepted, save only Prince Rhogûn… oh well, it had been a long shot anyway…

Despite a chill wind from the north the party was a great success. Devrik’s subtle enhancing of the fires in the warming braziers scattered around the great pavilion had kept them all comfortable, the food was excellent, and the wine and beer had flowed freely. Besides the Hand and their entourage, most of Toran’s family had attended, as had Lekorm Darkeye and several of the Shadow Warriors of the Prince’s Guard. A great time was had by all, and the hangovers the next day were spectacular!

It was several days later that the first great storm of autumn swept over the North, bringing heavy rains and high winds to the lowlands, snow to the high mountains, and gratitude to all those safe and snug within the great halls and chambers of the City…

Assassins in Dürkon

A few moments of discussion was all it took for the Hand of Fortune and High Priest Horgûn Entargel to devise a plan of action. Speed was of the essence, and secrecy. The High Priest agreed to keep Gerif Urnoketh in custody and incommunicato while the Hand attempted to forestall the planned assassination of the Imperial Ambassador in Dürkon. He has trusted aides, and his own holy powers, to keep the man under control.

“I will keep him in my own chambers, while giving out that I have sent him on a task up the valley to our clay works… we have had some small problems there, it will be believable. Knowing who his spies are, I will see that they are kept too busy to think much about their master’s whereabouts, at least for half a tenday or so. Between a few trusted aids and my own powers, I should have no trouble keeping him subdued until your return.”

On the best method of reaching Dürkon in a hurry he also had some advice, after regretfully reminding the group that Nitaran Vortices didn’t work in this area, by the will of Kalos. So portal travel was not an option.

“However, ” the old man continued, “there are already several lake boats at our docks, preparing to carry some of our wealthier pilgrims back to Vespina Abbey and their road home – I’m sure enough silver could persuade one of them to carry you north instead… Indeed, I am almost certain that the boatman Gerif had in his pay is amongst them… what was his name? Ah, yes, Joreth Vederzin…”

While Mariala and Erol assisted Horgûn in getting their prisoner back to the High Priest’s private quarters, and Korwin went to find their entourage and explain what was afoot, Vulk and Devrik headed for the docks. The holy day fetsivities were just beginning to wind down, and they found several of the boatmen staggering back to their vessels.

The one they sought for specifically, however, had apparently skipped the party, and the drinking – they found Joreth Vederzin sober and sharp-witted, watching his competitors drunken revelry with a sardonic smile. He would have no hangover when the sun rose, and would thus be able to drive a harder bargain with the pilgrims (who would themselves most likely be worse for the wear) than the other boatmen.

And seeing a lucrative morning ahead, he was disinclined to take a party north, where he was not guaranteed any return business. He appeared a shrewd and hard man, if affable enough in the bargaining, and Vulk soon realized his diffident manner masked a keen intelligence. He was no doubt calculating who might pay for information on a group so anxious to reach the dwarven city. He was also extremely handsome, in a dark, rugged way, and Vulk was certain his appraising gaze held more than just pecuniary calculation.

“Devrik,” he said, pulling his friend aside, “why don’t you head back and get some rest? I think I can handle this negotiation on my own…”

Devrik glanced back at the boatman, who was watching them intently, then back at Vulk. He grinned knowingly, and gave the cantor a friendly slap on the back that almost sent him into the water.

“Just see that you get the better end of the deal, my friend,” he said as he strode off into the twin-moonlit night.

“I always do,” Vulk murmured as he turned back to Joreth.

The boatman gestured to the small cabin at the aft end of his boat, and suggested, with a grin, that they take their discussion to a more comfortable spot… When Vulk emerged back onto the dock some time later, having settled on a gold crown to ferry the group to Dürkon, both moons had sunk behind the western mountains, and the eastern sky was beginning to lighten. With a satisfied smirk he headed back toward the monastery complex.

Meanwhile, with the prisoner secured, the High Priest arranged with Mariala and Erol to keep the Hand’s horses and servants safe for them. This was not an unusual occurance when pilgrims failed to return from the Labyrinth, he assured them. Usually such livestock and possessions became the property of the monestary, and abandoned servants were known to take up a calling or engage in lay work for the monks, so no suspicions should be aroused.

With all done that could be done, the friends grabbed a few hours of rest, although no one was really tired. They had entered the Triple Labyrinth in the early morning, and had surely spent no more than two watches within (it was hard to be sure… time had seemed to move so strangely there), and despite the missing days their bodies felt it should be no later than mid-afternoon. Having the Mad God heal their injuries had, perhaps, something to do with it too.

Devrik returned to their chambers just as Mariala was settling in under her covers.

“Where is Vulk?” she asked quietly, as the warrior-mage hung his weapons on his bedpost.

“He’s… negotiating… a deal with the boatman,” he replied, giving her a knowing grin. “I wouldn’t expect him back any time soon.”

Mariala just rolled her eyes, sighed, and turned over to try and sleep… it had been rather a long time since she’d done any… “negotiating” herself… if only Korwin wasn’t such an arrogant ass, maybe…

♦ ♦ ♦

Vulk roused his friends just before dawn, with an annoyingly cheery tone to his voice. “Come on, you slugs, we’ve an assassination to stop!”

Mariala slugged him as she headed for the latrine, which only made him grin more. The others just muttered darkly, save for Devrik, who asked if he’d gotten the best of the boatman.

“I think we both came out ahead, in the end,” Vulk laughed, slinging his pack over his shoulder and buckling on his sword belt. Devrik laughed and gathered up his own weapons.

The group was down at the docks, cloaked and shrouded against any curious eyes, as the sun was rising, and boarded Joeth’s boat quietly – a fact he no doubt noted keenly. With the sun low in a clear sky over the eastern mountains, Joreth poled off from the docks and set his sail to catch the dawn wind.

The boat ride was calm and uneventful, an easy sail on the deep blue waters of Lake Everbrite. The brilliant snow-capped peak of Mt. Ratonkül loomed ever larger ahead and to the left as it became another warm, brilliant fall day, with the sunlight reflecting brilliantly from the rippled waters.

“I can see why they call this Lake Everbrite,” Korwin commented idly as it grew on to mid-morning. “The light is quite dazzling…”

“Actually,” Mariala pointed out, “it was called Darl Lake for many centuries; but in the mid-26th Century it was renamed by Hain, the first king of Gostrial, in honor of his favorite daughter, Loryn the Everbrite.”

“And the light sparkles just the same on any body of water,” Devrik added dryly. “As I’m sure a water mage would know.”

Vulk snorted a laugh at that, while Korwin merely rolled his eyes and went back to admiring the view. Erol shook his head and sighed at the snarkiness of wizards…

♦ ♦ ♦

It was the middle of the third watch , just as the sun neared its zenith, when the group arrived on the stone docks of Kirak’s Anchorage, the bustling little port of the Khundari city of Dürkon. A dozen lake boats and barges lined the quays, loading up the ore and metal goods of Dürkon for the last trade journey of the year to the southern Umantrari kingdoms. Scores of Khundari and Umantari longshoremen swarmed the docks and ships in a dance of controlled chaos, amidst a cacophony of cursing sailors, screaming gulls, and pounding hammers. There were as many fishermen, all Umantari, bringing in the morning’s catch and adding to both the smells and boisterous energy of the area.

Paying off Joreth, and copping a feel while slipping him an extra crown to keep his eyes and ears alert for any interesting coming and goings, Vulk soon joined the others on the dock. Korwin had already begun asking after Trade Master Vorgev Greatcoffer, and was quickly directed to one of the nearby lake boats, in fact the largest and best equipped of those currently tied up, The Lake Goddess. A stout, business-like Khundari, sporting a black beard twined with colored cords in the pattern of a middle rank clan, was directing the loading and stowing of cargo from the foot of the gang plank. He looked up in surprise when Mariala was finally able to capture his attention. Initially annoyed at the interruption, he was quickly charmed by her  idiosyncratic Khundic, and smiled indulgently upon her, if not her companions, when he learned what she sought.

“I’m afraid Master Greatcoffer is not presently here, mistress,” he informed her, tucking his manifest temporarily under one arm and rocking back on his heels to look up at her. “He’s up in the Inner City, attending an official reception at the command of the Prince – one of the responsibilities of important men such as he, however much it might conflict with business. But it’s an honor of course, and the master has me to oversee the work… can I perhaps be of service to such a lovely lady in his stead?”

“I’m fearing my business is for hearing his ears alone, good sir, though I thank you for your much courtesy,” Mariala replied, flashing him a demure smile of her own. “But what of this official reception speaking you say? I am but newly present…”

“Ah yes, of course you’d not know, mistress, but an ambassador has only recently arrived from the Ocean Empire, a Khundari lord from the Imperial Princedom of Lakzhan they say, and Prince Rhoghûn will receive him before the Court this very noon… however many of his own folk wish he wouldn’t,” he added soto voce.  He then squinted up at the sun, and nodded. “In fact I expect the ceremony will begin quite soon –it’s almost noon now!”

With hasty thanks and assurances that she would see out Master Greatcoffer later in the day, Mariala and the others retreated towards the relative privacy of an alley between two warehouses. It was agreed they could waste no more time – although they didn’t know with certainty when the assassination was scheduled to occur, it was obvious that the most damning time, creating the most chaos and ill will, would be during the public ceremony. Vulk dug from his pack the Letter of Transit that Lekorm Darkeye had given him, granting the group free passage through the lands held by Dürkon and inviting them to an audience with the Prince, and they began to make their way to the city gates.

The road from the docks was straight and wide, a great stone-paved course, leading steadily uphill just over a kilometer to the sheer cliffs of the eastern foothills of Mt. Ratonkül. Ahead of them the snow-capped mountain loomed, and on either side clustered the homes and businesses of the Umantari subjects of the dwarven prince. The road ended in a great plaza at the foot of a sheer wall of granite that soared upward for over 200 meters, and a massive gate of stone and steel that guarded the entrance to the great underground city itself. Ten meters wide and 30 meters tall, at this hour the gates stood open with two Khundari warriors standing sentry. Each was fully armored in shining mail and plate, tall helms on their heads and lofty spears held firmly at rest.

As the Hand approached the gate both guards stepped forward and brought their spears down in unison to block their path.

“Who are you, Umantari, who seek to enter the Inner City of Prince Rhoghûn?” the shorter, and apparently senior, of the two barked as they came to a halt.

“We are friends of Lekorm Darkeye, Captain of the Shadow Guard,Vulk replied in his best herald’s voice, stepping forward and offering their papers. “And invited guests of his Highness, Prince Rhoghûn.”

The guard commander looked briefly shocked, and for a moment Vulk thought he would refuse to take the proffered documents. But gathering his dignity the man frowned and reached to take them, snorting and harrumphing as he looked them over. His junior partner, looking considerably more impressed at the relationship they claimed with the head of his ruler’s personal guard, peered over his shoulder. After several minutes of examination, holding them up to the light, fingering the paper, and glaring suspiciously at each of the humans, the guard sergeant finally handed the papers back to Vulk.

“Well, they seem all in order,” he admitted, his tone implying otherwise. “But now is not a time for foreigners to be entering the city… a great ceremony is about to take place…”

“Yes, and it is that ceremony were are here to attend.” Vulk said in exasperation. “We were delayed in our travels, true, but are here in time, you must let us pass.”

The sergeant put up further arguments and excuses, to the increasing dismay of his partner, who finally coughed politely and touched his senior on the shoulder. “But Hargên, they have papers from the Shadow Commander himself, with his signature and seal. If you – we – keep them from something the Prince has invited them to attend…” he trailed off suggestively.

“The papers don’t say anything about the reception for the Imperial Envoy,” Hargên pointed out. “But fine Bhergan, I’ll not take it on myself to gainsay the orders of Darkeye.”

As everyone relaxed, prepared to continue on into the city, he added, “But I will also not let strangers into the city at such a time without specific orders from my own commander. You will wait here while I seek approval.”

Before anyone could react to this he whirled around and headed into the city, motioning for another guard in the shadows of the gate to take his place. The new guard threw a quizzical look at Bhergan, who looked rather embarrassed.

“I’m sorry about this,” he smiled apologetically at the human party, “I don’t know what’s gotten into the sergeant today. But I’m sure he’ll get it all straightened out in a few minutes… the Gate Commander is not far…”

But as the minutes crawled slowly past, and the sun rose ever closer to noon, it became increasingly obvious that Hargên would not be returning soon. It took very little effort on the part of Vulk to convince the remaining guard that he should let them pass. He didn’t even have to resort to using Abon’s Authority. The warrior was unwilling to desert his post, but more than happy to give them instructions to the audience chamber where the reception was, perhaps even now, taking place. With a wave of thanks the group hurried through the gate and entered the underground city of Dürkon.

The great plaza outside was mirrored by an identical one inside, from which various great halls lead off in eight directions. Immense lamps of bronze and crystal lit the passageways, and broad steps led either up or down. Taking the third passage on the right, as instructed, the Hand headed upward, making their way through the crowds of Khuindari going about their daily business. Many stared at the Umantari visitors with varying shades of curiosity or hostility, but most simply ignored them.

Lesser halls branched off, and great landings jutted out from some stairways, providing platforms from which, apparently, speeches could be made. One of these was being put to just such a use, and a great crowd of Khundari had gathered to listen to a grey-bearded fellow harangue and lecture them. As far as Mariala could make out, it was some anti-Imperial screed, with not a little Umantari-baiting thrown in. The crowd seemed about evenly divided in mocking or cheering the man’s pronouncements, but in either case rather restless. They were blocking the way, but Mariala assured the others that it would be best to go around, not through…

It took some meandering through a two-level shoping arcade/market square and some side passages, but eventually the group found themselves approaching the bronze gates of the Carnelian Reception Room. And who should they find there before them, but Guard Sergeant Hargên. The man was red in the face and blustering, in obvious argument with an ornately dressed older Khundari carrying a staff of office, who blocked his way.

“But I must get in, I have a vital message for Master Greatcoffer, it’s of the first importance –”

“I don’t care how important it is, sergeant,” the older man replied somewhat testily, “the ceremony is about to begin, and as Butler of the Chamber it is my responsibility, one of many, to see that no one interrupts it simply to carry messages that can wait for an hour. So, unless the city is under attack, leave me to my business, and go attend to your own… which I believe is at the Lake Gate, is it not?”

Before the enraged guard could argue further, Vulk stepped forward and addressed the court functionary himself.

“I beg your pardon, sir, but we are guests of the Captain of the Shadow Guard and of the Prince… I apoligize for our tardiness, but we were delayed at the city gates by certain… officious and overly zealous persons.” He stared pointedly at Hargên as he handed the Butler of the Chamber their papers. The man looked displeased to have yet more gate crashers to deal with, until he had scanned the documents and noted seal and signature. Then his countenance cleared and he made a small bow toward Vulk.

“I can’t imagine why you were so delayed, Cantor,” he sniffed, not even looking at the chagrined sergeant. “Your papers are entirely in order. If you hurry you might yet take your places before Ambassador Grimbold enters…” Even as he spoke he was turning to the bronze gates and lifting a key from the bunch hanging from his belt, unlocking them. With a flourish he waved the humans into the large room beyond, while blocking Hargên from following. The soldier gave a hiss of frustration and turned to stalk away.

“Across the banquet hall and down that corridor,” the Butler motioned them in the right direction. “Now excuse me, I have the final preparations for the feast to follow to oversee.” With that he bustled off to correct a menial who was placing a silver utensil on the wrong side of a plate…

But even as they hurried across the table-crowded room, they could see down the hall ahead the Imperial party leaving the vesting chamber where they had been preparing, and entering the audience chamber. By the time they reached the entrance to the Carnelian Reception Room, the Ambassador was already in the Speakers Circle before the dais where Prince Rhoghûn was seated, and making his formal greeting to the ruler. To either side of the Prince, along the back wall of the chamber and between the pillars that line it, were ranged eight Shadow Warriors of the Prince’s personal guard, two on the dais on either side of him, the others on the main floor. The Hand recognized some of the Shadow Guard from their earlier encounter, while others were new to them.

Just inside the Hall they were intercepted by Captain Darkeye, who was clearly surprised to see them, and somewhat confused at their presence at this particular moment. But even as Vulk began an urgent, whispered explanation, events began to spin out of control. As the Prince began his own greeting to Ambassador Grimbold, two of the Shadow Guard stepped forward from either side of the dais, raising their cross-bows, slamming bolts into place, and firing, all in one fluid motion. One of Grimbold’s bodyguards leapt forward, taking a bolt in the chest, while the Ambassador himself blocked the second bolt with his Staff of Office, his reflexes as sharp as ever.

Even as Lekorm was screaming orders to protect the Prince and drawing his own weapon and rushing forward to protect the Ambassador, the two Shadow Guards next to the Prince had leapt to his side, alert and tightly strung, shielding him from attack; in moments they had hustled him out the concealed door behind the throne. Vulk and Korwin scanned the suddenly roiled crowd for any sign of Arlun, the architect of this madness, while Devrik and Erol moved after Lekorm to engage the renegade Shadow Warrriors. These had dropped their cross-bows and drawn their ceremonial axes as they moved forward to attack the Imperial envoy and his party. Mariala began to summon the energies to cast her Fire Nerves spell.

But even as the fight swirled around them, and the panicked crowed tried to flee the room from the single entrance, Vulk and Korwin spotted one figure moving purposefully away from the crowd toward the western wall of the room. He wasn’t Arlun, to be sure, as he was clearly a Khundari, but for all they knew it might be his catspaw, Vorgev Greatcoffer. They moved to intercept him, struggling against the crowd, and yelled for the remaining Shadow Guards nearby to stop him. Whether he heard their calls, or simply found the man’s actions suspicious on his own, the Guard in the far left position dashed forward, even as the fleeing man reached the wall and activated a hidden door there.

Before he could enter the secret passage the mystery man found himself on the floor, the guard’s hands clutching at his clothes to gain a grip and pin him. In this the guard succeeded, and he felt something give – with a start that caused him to lose his grip he saw the man beneath him suddenly change from Khundari to Umantari, and found himself holding a bone-carved amulet of some sort, on a leather thong. Before he could regain a hold on his prisoner, however, a movement in the corner of his eye caused him to turn his head just in time to avoid the full impact of a savage blow from behind. Stars flared behind his eyes, and darkness swallowed him for a moment.

As they fought through the crowd Vulk and Korwin had seen the supposed Kundari shift into the known and despised form of Arlun Parek. As his accomplice, yet another of the Shadow Guard, helped him to his feet and toward the secret passage, Vulk called out to Devrik and the others. “It’s Arlun! We can’t let him escape!”

But already their nemesis was gone, the hidden door swinging shut behind him, and Vulk knew it would take time to find the trigger mechanism, time Parek would surely use to good advantage. Even as he broke free of the crowd  the door was almost closed – and then the stunned guard was on his knees and sliding his dagger across the floor into the narrow opening, wedging the door open!

As Devrik and the others hurried towards Vulk and Korwin, the other Shadow renegades being subdued and in Lekorm’s custody. Unable to pursue himself, the Shadow Guard commander called out to his man, “They’re friends, Toran! Go with them, help them, we need that man alive if possible – but kill him if there’s any chance he’ll escape the City!”

Vulk and Korwin had pulled the dazed Khundari to his feet by this time, and the man saluted his commander before turning to pry open the secret door with a grunt. As the rest of the group arrived he plunged through the doorway, calling out “Follow me!”

They did, and found themselves in a short, narrow hallway that led to a steep, narrow flight of stairs that plunged down into darkness. Toran pulled a cloudy crystal from his belt and muttered a word, and the stone was soon giving off a mild, warm light. Bringing up the rear, Devrik muttered a few words of his own and caused a small flame to appear in his palm, providing more warm light. Vulk stared at his friend in surprise, never having seen him so easily and casually wield flame before; but there was no time to comment. Between the two lights, the group was able to see as they began the winding descent of the stairs, which turned every seven meters or so, spiraling into the depths of the city.

After twenty minutes or more of headlong flight downward, the stairs came to an end in another corridor running south, at the end of which was a stone door. Pushing it cautiously open, the group found themselves in what appeared to be a mine, complete with tracks for ore carts. Reading the runic script carved in a nearby support beam, Toran recognized the area.

“It’s one of the older, upper mine levels, the Third Deep,”he explained quietly to his companions. “It’s been played out of the valuable minerals for many years now, and is seldom used except as access to the lower, more productive levels.”

He affixed his glowstone to the metal band around his helmet, drew his battleaxe, and motioned the others forward silently. Drawing their own weapons, the group followed him across the tracks and under the arch of an opening into another, larger chamber. The caution was well advised – as the last person entered the chamber two armed men, City Watch by their armor and weapons, leapt to the attack. The battle was short and sharp, but even as the last attacker was subdued the third renegade Shadow Warrior appeared from the shadows and the fight was renewed. He was good, to be sure, and fought hard, but in the end he was no match for the fighters of the Hand of Fortune.

Examining the fallen fighters, Vulk noticed something odd, and called for more light. This revealed a gray-green mass of plant matter at the base of the neck of each man, with thin tendrils penetrating the skin over the spine.

“This must be how Arlun was controlling these men,” Mariala exclaimed, and the others agreed.

Toran seemed relieved to realize his comrades hadn’t been suborned, but only mind-controlled. Unfortunately, when they pried the plant mass off one of  the City watchmen, the man suddenly convulsed uncontrollably, and was dead in less than a minute, to the shock and consternation of all. They all knew time pressed, but they couldn’t leave these men behind still mind-controlled, and they couldn’t kill them.

“Let me try something,” Devrik growled suddenly, and he leaned forward over the neck of the second watchman, bringing the flame in his hand to the plant mass. He muttered another word and the flame flared suddenly white and hot, turning the vegetable matter to ash, and scorching a patch of the man’s skin, but leaving him breathing, if still unconscious. Vulk was soon able to rouse him, however, and though confused and sick, the man seemed essentially unharmed. Devrik quickly applied the treatment to the ensorcelled Shadow Warrior, who recovered his wits much quicker.

Anxious to be off after Arlun, the group explained all to the the warrior, and sent him back with the watchman to find Lekorm and pass on the method for freeing the other victims of Arlun’s mind control. Hopefully they hadn’t yet tried to remove the plants…

Toran was able to pick up their prey’s trail, and the group followed him through the mines to a narrow side passage off a main line, one partially obscured by rubble. At the end of this close, narrow tunnel, they came on a breakout into a corridor of ancient finished stone… clearly Arlun, or someone, had excavated this passage either into or out of some very old finished section of the city. Although Toran was puzzled as to what it could be at this level…

He didn’t have long to ponder the question, for as he stepped cautiously into the corridor, which stretched both left and right, he heard a sudden intake of breathe and a muttered curse to his right. As he turned he saw Arlun Parek framed in a doorway, perhaps 5 meters away, a leather pack slung over one shoulder. Even as their eyes met the mage was raising both hands and muttering under his breath – Toran leaped backward into the tunnel, shoving Erol and Vulk down as he did. The fire ball filled the corridor and the intense heat washed over the prone figures in the tunnel, forcing the others to stagger back as well. Almost immediately there was the “whoosh” of a second fireball, but no flame or heat.

Dazed and singed, it took a moment for everyone to pull themselves together enough to peer out of the tunnel… the stone walls of the corridor beyond were black with scorch marks, and heat still radiated from the walls, but of Arlun there was no sign. The group cautiously approached the now-closed door where Toran had last seen him, and Devrik pushed it open with a booted foot… a rush of superheated air gushed out, nearly singeing him. As the heat abated, he peered into the smoldering remains of what looked to have recently been a modest bedroom/study. Clearly the Vortex mage had wanted to leave no evidence behind!

Turning back down the corridor, the group went quickly but warily in the only direction their enemy could have taken. A turn of the corridor brought them to the first of several flights of crumbling stairs going down; after another 45° bend they could see, past yet more steep, crumbling stairs, a ruddy glow on the dark stone walls and floor. Several dozen more meters of descent brought them at last to a long, level corridor, at the end of which was a doorway through which an orange light poured.

With Devrik in the lead now, ready to defend the group with a pyrokinetic shield should it be necessary, they entered a large natural cavern of irregular shape. They stood on a platform 5 meters deep and 10 meters wide, in the southeast corner of the cavern, and from the left side of the platform a peninsula jutted out towards the center of the space, narrowing to just 3 meters. Arlun stood at the end of this tongue of stone, between two intricately carved pillars of basalt, and smiled at them as a wall of spectral flame rose up, cutting them off from him.

But the aspect of the room that caught the attention, more so even than their enemy, was the roiling lake of lava that surged and bubbled perhaps 5 meters below the platform, filling the cavern from side to side. A great cascade of molten rock poured into the lake from a vent maybe six meters up the northwest wall, like a viscous, yellow-red waterfall. The heat was tremendous, and a low, almost subsonic roar filled the air around them. If Arlun spoke, they didn’t hear him, but his hand moved in a sharp gesture, and another wall of ethereal flame sprang up behind the group, blocking their exit from the chamber.

“You have been a thorn in our side for many months now,” he called from his perch above the churning lava. “Particularly for me – you have made me look bad, and for that you are now going to pay!”

With that he began a low chant, raising his arms toward the roof of the cavern. There came a sudden shift in the background rumble. A shimmering vortex of energy, almost invisible in the already wavering superheated air of the cavern, began to swirl over the lava pool. A form began to take shape there…

“Dear gods,” Devrik shouted, aghast. “He’s summoning a Lava Elemental!”

He began to prepare the only spell he could think of, a Dispel, despite the unlikelihood of it succeeding. Behind and beside him, the others who could do so began their own preparations – Vulk his holy armor, Mariala her Fire Nerves spell, and Korwin a spell of freezing… and Erol focused desperately on invoking his talent for amplifying the results of arcane energies around him.

Suddenly there was another change in the thrumming of the air in the chamber – it ratcheted up to a high-piched whine for a moment, and then seemed to implode in a great “whomp” that was more felt than heard. In that instant the vaguely humanoid shape forming in the lava suddenly lost its form, collapsing into itself in a whirpool of molten rock. Arlun staggered on his stony perch, and turned to stare in shock as his summoning disintegrated. But his shock quickly turned to fear as the maelstrom of lava, instead of tamping down, grew ever larger and deeper.

A wind sprang up in the cavern, blowing toward the expanding maw of elemental energy, whipping the clothes of those on the stone platform about them, and staggering the lighter figures. Arlun, much closer to the vortex, grasped at one of the pillars next to him, but the stone was smooth and worn with age – despite the carvings he could gain no purchase, and began sliding toward the edge of the stone pier, his robes and cloak snapping out ahead of him like the pennants on a ship in a gale. He fell to his knees, scrabbling at the paving stones, but here again he could find no hold. Suddenly, with a shriek of combined fury and despair, he was pulled into the air and plunged down into the heart of the maelstrom.

In an instant he was gone, and in a blinding flash the swirling whirlpool collapsed in on itself, sending a great gout of molten stone straight up to splash against the cavern’s ceiling. With Arlun no longer there to sustain them, the walls of ethereal fire had vanished, and the Hand beat a hasty retreat from the cavern as gobbets of liquid rock began to rain down around them.

Once safe in the relative coolness of the long stone corridor, they turned to one another in amazement and relief, and began to talk all at once.

“What the Void just happened?!”

“Is he dead, or did he escape again?”

“Did you see his face? Hear that scream?”

“Was that you, Devrik?”

“What happened?!”

Erol’s voice cut through the babble after a moment.

“I think it might have been me, actually.” They all turned to stare at the former gladiator. He shrugged and looked a little embarrassed. “I was trying to summon up my ability to boost your spells, you see… and I’m learning to tell when it works, I get this sort of… shock, or thrill, under my breastbone… and I sure felt it this time! I’m not sure, but I think that it affected Arlun’s spell… none of your spells could have been active yet, right?”

Mariala and Devrik laughed in sudden understanding, as did Korwin after a moment’s chagrin. They explained to the others the process of summoning or creating an elemental creature, and how it opened a pin-prick into another dimension, through which was summoned an intelligence to animate matter in this world. When Erol’s ability suddenly increased the power of Arlun’s spell, it ripped open a much large portal into the elemental plane, and rather than bringing something here, it sucked him from here to there… whether or not the mage could have survived the journey was uncertain, but it seemed unlikely.

With Arlun beyond the reach of any mortal justice, the group went back to the torched room that seemed to have been his quarters when he was in the City, to see if anything could be salvaged. After an hour of sifting through the charred remains of desk, shelves and bed, they found only a handful of items… in a scorched box of ivory, three pieces of jewelry: a silver ring set with a carved onyx stone, surrounded by four faceted black crystals, a broach of silver adorned with 5 cut amethyst, and a jade pendant carved in the shape of a cat’s head, in the style of Azdankür, hung from a silver chain; on the floor behind the remains of the desk, a brass ring, etched in an interlocking Torkel pattern, and a leather pouch containing two ivory earrings, each set with a single carnelian stone, in the style of the southern Ukalis kingdoms.

But the most important find might have been the three documents to survive the conflagration. Two were found together, at the center of a large folio of papers, and were only lightly singed around the edges – they appeared to be spell descriptions of the Yalva convocation, and Devrik took to them hungrily. The last document was found tucked into the charred remains of a notebook… more heavily damaged than the spell treatises, it was nonetheless readable, and proved to be a transaction record for the sale of 100 broadswords and 100 cross-bows, made by a Dürkonian weapon smith, brokered by one Vergov Greatcoffer, and shipped south to Kar Lakona two months earlier.

“But it is illegal to sell cross-bows to the Umantari!” Toran declared when had scanned the paper. “And Kar Lakona is the Republic’s fortress on the shores of Lake Everbrite, their trading hub with us…This must be reported to the Prince at once!”

“Yes,” Vulk agreed. “I think there’s going to be a great deal of housecleaning in Dürkon this autumn. I wonder if they managed to take Arlun’s agent, this Greatcoffer, alive? We’d better get back to City and fill the authorities in on what we’ve found…”

Aftermath of the Triple Labyrinth

“I don’t think we should waste this opportunity to question our friend here,” Korwin commented as they dragged the stunned and suddenly pale priest away from the entry and toward the central pillar of the Shrine. “Given how slippery these fellows have been so far, I fear any delay could lead to disaster… we have this space to ourselves, for whatever reason, and the power of the Ma– er, the Shaper – seems to have given us a break.”

“True,” agreed Vulk, “Even if we could get him past his fellow Kalosians, there’s no guarantee that this blessing would last beyond the walls of this Shrine, or beyond His lands…”

“If we set up behind this pillar,” Devrik offered, “we can’t be easily seen from the doorway, should anyone pass by, but should be aware of anyone entering.”

The others all agreed with this plan, and soon the faux priest of Kalos was bound hand and foot, his back to the massive central pillar and his face sickly looking in the soft amber light. He had regained his bearing by this time, and even as he was manhandled he adopted an air of remote indifference.

“You will get nothing from me, offspring of jackals,” he sneered when they all stood ranged around him, looking at him expectantly. But Vulk had not been idle while Devrik and Erol bound their prisoner. He now stepped forward, and raising his baton, he invoked the ritual of Abon’s Authority, certain that this time his invocation would be allowed to work.

“Those in whom you have placed your faith have abandoned you,” he stated in a tone that brooked no argument. The priest’s face went slack with shock and despair, but only for a moment; he quickly drew his resolve around himself, however tattered and bereft it suddenly seemed to him.

“N-no, I have not… not been abandoned… you have done this… but the Golden Man…”

“…cannot help you now,” Vulk interrupted coldly. “Your only hope lies with us. Tell us what we wish to know, and you may yet be saved!”

“No, I –”

“What is your name?” Vulk barked this question out suddenly, and before he could even think, the man had answered.

Gerif Urnoketh!” He was sweating profusely now, and his face was a study in fear and desperation.

Mariala stepped forward and with every erg of mental energy she possessed she reached out with her mind and Commanded the confused man.

“What is the Vortex?”

Gerif’s face went suddenly slack, and he slumped back against the basalt and amber pillar, all resistance seemingly gone. He spoke in a quite monotone quite different from his previous sibilant hissing, almost conversationally.

“The Vortex is the cleansing power of Chaos, which will destroy the old and dying relics of the past, and usher in the new Order… It is everywhere, and it is unstoppable… Resistance is futile.”

“Who else is a member of the Vortex,” Korwin asked, leaning forward avidly, his eyes bright with curiosity. But the priest just looked at him, his face regaining a bit of its former tension, until Mariala repeated the question with her Commanding voice. Gerif’s gaze turned blank again as he began to speak.

“It is not for me to know more than is given to me… my charge is this shrine of the Mad God, and the monastery. I know only those whom I’ve recruited to the service of the Vortex, and the one who recruited me, Arlun Parek… and the Golden Man, of course… he who is the Vortex made flesh…”

A sudden babble of questions broke out at this point, and it took several minutes for Mariala to restore quiet and make it clear all the questions had to go through her. Eventually the group fell into the pattern of quietly asking Mariala a question and waiting for the mind-locked priest to answer after she had repeated it for him in The Voice. Vulk reinforced her commands with his ritual of Authority, and confirmed the answers with his truth sense, and slowly a picture emerged.

It became clear that they weren’t going to blow this thing wide open that night – the Vortex appeared to be a cellular organization, with each cell unaware of the members of other cells. Gerif Urnoketh was in charge of this single, apparently fairly remote and unregarded, cell. The only senior Vortexian he knew by name/sight was the one he reported to, Arlun Parek, who oversaw several cells in the region. Gerif knew nothing of the nature, location or even number of other cells.

He did once meet the leader of the organization, the one he called the Golden Man, when he received his second tattoo and was made a cell leader – but the man was swathed in rich robes of midnight blue, crimson and gold, no inch of flesh exposed, and his face hidden beneath a mask of solid gold, the eyes of which glowed white. He, if indeed a man it was, never spoke, but touched Gerif’s newly inked tattoo, imbuing it with his power and filling him with a sense of purpose and camaraderie.

As the leader of the Nah-henu cell Gerif had just six agents in his employ, and only two of those were aware of the existence of the Vortex; the other four believed that they were merely agents of an ambitious priest of Kalos. Of the latter, two were acolytes of Kalos at Nah-henu: Shemet Korvemin and Lesia Jegwar, both young, devout and ambitious, especially the girl. Another was Hergot Verokor, the Master of the Cellar and monk of the Monastery of the Ochre Hand… an ambitious man, willing to hitch his wagon to a rising star. All three believed Gerif to be maneuvering to become the next High Priest of the Nah-henu Shrine.

The fourth blind tool he employed was Joreth Vederzin, a boatman based in Vespina Abbey at the southern end of Lake Everbrite, who plies the waters of the lake from there to Dürkon, carrying cargo and passengers as circumstances allow, including pilgrims to the Shrine at Nah-henu. He was useful for keeping track of the movements of various people in the region. Gerif actually volunteered the information that he was certain that the man was also in the pay of several other spymasters with interests around the lake… “strictly a mercenary,” he concluded with a derisive sniff.

Of the two agents who were willing tools of the Vortex, one was an innkeeper in the castle town of Areson, Fendal Larket, master of the Broken Capstone Inn, well positioned to see who passes through the town, and to learn much of their business if they happened to be less than discreet while enjoying the refreshments of his common room. Gerif said Larket was a black-mark recruit, and seeks only personal wealth and power through the Vortex, caring little and knowing less of their true mission. He was recruited in the summer of 3016.

But it was the last agent, and the one most recently recruited, that riveted the group’s attention. A red-mark agent, Vorgev Greatcoffer was recruited just four months ago, with an eye to a specific job. A  wealthy Khundari merchant/trader from Dürkon, he conducts much of the city-state’s trade with the Umantari realms of Kildora, Nolkior and, to a lesser extent, Arushal, exchanging weapons and raw ore for foodstuffs and luxury items. He was seduced into the Vortex by the believe that it is a secret Khundari-Umantari alliance that wishes to keep the Ocean Empire out of the North. Vorgev feels his monopolies are threatened by the changes Prince Rhoghûn the Younger has been making since he took power last year, especially the proposed trade treaty with the Khundari princedom of Lakzhan, in the Empire. He sees the Vortex as a way to return to the status quo.

“And you’re too late to stop Arlun,” Gerif added, suddenly seeming more animated, though still under the combined powers of Vulk and Mariala. “The assassination may already have taken place… or will soon…”

“Assassination? What assassination?” Vulk barked, using the full force of his Authority. “Speak!”

“It is not the desire of the Vortex to see Dürkon expand its contacts,” Gerif explained, the blankness settling over him again. “Especially not with the Empire… Arlun used Vorgev… I’m not sure how, he doesn’t tell me very much… bastard thinks he’s so special… infiltrated the dwarven city… the Imperial Ambassador, some Khundari from Zhan-Tor… will be assassinated… make it look like the Prince sanctioned it, I think… destroy any chance of alliance… for years… maybe a generation… undermine Rhogûn, too… we can hope…”

As Mariala explained to her friends, for centuries Dürkon has been isolated from other Khundari realms and city-states, holding tight to a long tradition of isolationism… Rhoghûn’s grandfather instituted a more open exchange with the United Realms of Karac 200 years ago, but even he resisted the overtures of Lakzhan, as being too intimately tied to the policies of the Ocean Empire – many Northern rulers fear the possibility of the return of the Empire. But the new prince wants to open formal relations, including trade deals, with Lakzhan, and thru it with the Empire. Apparently this plan was now coming to fruition…

Despite repeated questioning Gerif could reveal no more about the plot, only that Arlun had left for Dürkon five days ago, by boat, and that the Imperial ambassador was due in the city by Höl Kopia. Eventually they returned to other questions, questions he could answer.

“I want to know about these tattoos,” Devrik growled. “What do they mean, and how do they work?”

Once again Mariala set about pulling the answers from the prisoner…

The black tattoos are the lowest ranking, for agents who are useful and believe in whatever goals the Vortex has told them it seeks (and they tell each agent whatever they believe will best bind him to the organization – revolution, criminal organization, religious ascendency, etc.). Such agents are not highly placed or fully trusted. The only power in the black tattoos is one to confuse their minds if they try to speak to outsiders about the organization. They are seldom used to kill, and when they are fully invoked to scramble the bearer’s mind, they then fade away, leaving no trace.

The red tattoos are for higher placed agents, of a more useful nature to the Vortex… middle management, if you will. These marks not only confuse the mind if the bearer tries to speak to outsiders or otherwise betray the organization, they can erase the agents memory, from the moment it was inked to the present moment. They also allow the bearer to monitor the surface thoughts of any black-mark underlings, if the bearer concentrate and is within about three leagues. If the agent attempts betrayal and so invokes the memory erasure, the red mark too disappears thereafter.

The combined red & black tattoo is given to those who move up to leadership positions, governing a cell. It allows them to monitor the surface thoughts of both red and black marks under their command, if they make an effort to do so. It also prevents revealing Vortex secrets to outsiders, but only if such revelation is done with treasonous intent – when recruiting, the bearer may reveal certain levels of information to potential members. But if there is harmful intent, or under harsh questioning, the tattoo will burn out the mind of s/he who bears it, often killing them in the process. It allows two-way communication with other full-tattoo bearers, which is actually how they communicate, not by magical parchments… though those might be used for instructions to underlings.

Gerif also revealed that the parchment that had led them to him, and the trap of the Labyrinth, had been a planted decoy, designed just for that purpose. Arlun had kept it about him in case he met them again, and had laid the trap with the priest a month earlier. When he had fled from them in the swamp he had flown directly to Gerif to tell him the trap was sprung… the next day he had left for Dürkon to oversee the upcoming assassination.

Gerif also revealed that his main responsibility was diverting certain of the kalovai that exited the Shrine toward certain hunters of the beasts in the foothills south and west of Nah-henu. He had no idea why the Vortex wanted them, only which ones were desired – any unique or rare beast, to be sure, but also rock trolls, hill trolls and other strong, aggressive breeds. He assumed the hunters captured them and sold them, perhaps to finance Vortex activities, but he had no actual knowledge of what was done with the beasts. He also didn’t know who the hunters/trappers were, only where they would be at certain times.

All of this latter information came amongst much muttering about violating the sanctity of the God’s creations, but who cares, the Mad God cared more for his beasts than for his worshipers, he treated them all like shit, to the Void with Him, the Vortex would show all the Immortals what was what…

It was at this point that a mild voice behind them caused the Hand to whirl as one, weapons drawn and ready. But it was an elderly priest, short, bald and wrinkled, who stood unmenacingly before them in his rumpled yellow and red robes.

“I have heard enough,” he said mildly. “It seems I truly do have an infestation of vermin within my house.

“I am Horgûn Entargel, the High Priest of Kalos at Nah-henu… and until this evening, I believed myself the spiritual master of the man you have restrained and ensorcelled there.”

Several of the group began to speak at once, but the little old man held up one hand to silence them, smiling slightly.

“Under normal circumstances, I would never condone, nor allow, such things in this sacred place… but two nights ago a vision came to me while I slept; a vision and not a mere dream, of that I am certain. One does not mistake the voice of the God! In the dream I saw my house infested with a plague of rats, but every time I turned to confront the vermin, they faded into the shadows. Then a golden snake appeared at my door, and when I let him in he became not one snake, but five smaller, ordinary snakes. And these snakes pursued the the rats, forcing them out, and my house was again fit for habitation.

“At that point the rest of the vision faded away and only the great snake remained. He reared up and I looked into His great yellow eyes, and I knew, without words, that I must leave the Shrine unattended on the night of Höl Kopia, save only for my Master of Adepts… I confess that I had no sense that I should cloak myself and stay to watch what would transpire, but even a High Priest is only human… and I hoped that Kalos Himself might appear, as in my dream…”

He sighed and shook his head then. “But perhaps that is my punishment for presuming to alter the God’s instructions, that I shall not see Him in the flesh. Am I correct in understanding that you five have met my deity in the Labyrinth?”

“We have, sir,” said Vulk, stepping forward. “And it was a most… unsettling experience.”

“It always is, or so my studies have told me,” the old man said, smiling. “Perhaps I shall know for myself one day, before I die… if not, certainly afterward, on my journey to either rebirth or Unity.

“In any case, it seems you have done us a great service in exposing this corruption within our temple. And you must stop this assassination, obviously, so tell me how I may be of service to you, in turn?”

The Triple Labyrinth of Nah-henu

After much discussion about the significance of Mariala’s discovery, and what their next course of action should be, the Hand of Fortune decided this opportunity was too great to pass up. It was decided they would infiltrate the Kalosian holy site of Nah-henu before the scheduled meeting, in the hopes of spying out some of the important Vortex members as they arrived. Devrik pointed out that walking into the middle of a meeting of what had to be some pretty friggin’ powerful members of this mysterious organization was perhaps not the best plan, but when the others insisted it was simply a reconnaissance mission to gather intelligence, not an ambush, he shrugged and agreed.

After setting the now-abandoned cabin to rights, out of respect for the old hermit so ruthlessly murdered, the companions headed back to Dor Areson to prepare for the journey. Being a stop on the Pilgrim’s Road to Nah-henu, there was no trouble in finding vendors to sell them the accoutrement they needed – bits of yellow clothing for some, yellow armbands for others, and various amulets carried by the devout worshipper of Kalos. Vulk doffed all signs of his own religious affiliation, packing his vestments at the bottom of his saddle bags – and sending up a brief prayer to Kasira asking understanding and forgiveness.

Thankfully, the decentralized, even fractured, nature of the Cult of Kalos made impersonating pilgrims a relatively easy and safe gambit. Vulk, drawing on his comparative theology studies, schooled his companions on the broad outlines of Kalosian philosophy and worship, and more specifically on what he knew of the Order of the Ochre Hand, the monastic brotherhood who oversaw the shrine at Nah-henu and catered to the pilgrims who came to see, and sometimes enter, the holy place. Everyone, of course, was familiar with the ochre-glazed pottery, with it’s black interlocking geometric and serpentine motifs, that the monastery was famous for, if somewhat less knowledgeable about its theology.

They also knew that the Mad God’s creations, the often-monsterous kalovai, were said to enter the world from Nah-henu. But really disturbing to the group was the news that, while most pilgrims contented themselves with viewing the fabled tower and praying at the cave-shrine, the pilgrims who elected to enter the Triple Labyrinth did so in the hope that their souls would be taken up by the deity and used in his creations,  reincarnating them as kalovai. And about two-thirds of those entering the mazes never returned, presumably because their prayers were answered.

“Those don’t seem like great odds,” Mariala said nervously, as they rode down the trail into the wilderness south of Areson. “And we’re going in there?”

“If the Vortexians are using the place as a cover for their meetings, then it can’t be all that dangerous,” Korwin assured her loftily. “Most Kalosians are simple peasants… if the Labyrinth is merely dangerous due to traps or kalovai, it’s hardly surprising they would have a difficult time of it; but we are made of nobler stuff, eh? And if they vanish, instead, because they truly are considered worthy by their god, that’s even better – I doubt such as we are in any danger of qualifying, in the eyes of the Mad God, to be reborn as kalovai.”

Vulk thought there was a flaw in this argument, somewhere. But the decision had been made, so he said nothing, and they rode on in silence…

♦ ♦ ♦

The sun was setting in a brilliant display of reds and golds when the party crested the last hill and began their decent into the valley of the Yellow River. They crossed the broad ford of the river just as the last of the sun dipped below the western hills, leaving them in a rich gloaming shadow, with only the  ice covered peaks of Mt. Bowin to the south still bathed in a supernally beautiful glow of rose and gold. They rode up the west bank and soon found themselves in the large courtyard of the Monastery of the Ochre Hand, where a black-robed monk and several orange-clad acolytes met them.

After the ritual greeting (and the gifting of the customary tithe), the horses were led off to the large stables, and the companions were guided to one of the guest houses the monks maintained for pilgrims.

“You have arrived in good time,” the elderly, balding monk said as he escorted them to the large room they would be sharing. “We are beginning to fill up, as the faithful arrive for the High Holy Day… both moons full, on the night of the Höl Kopia! A rare and auspicious event, and we expect to be overflowing with pilgrims by tomorrow evening!”

Once settled into their clean but spartan room the group quietly discussed the plan for the next day until the bell rang for the evening meal. In the Guest Refectory they ate with over a score of other (presumably more sincere) pilgrims, and pursued a campaign of subtle questioning and misdirection. The latter was primarily supplied by Devrik, who dropped hints that might be construed as his scouting out new kalovai for the Taruthani Games in the Republic, on the theory that this might provide an explanation if their non-Kalosian status was discovered. Their fellow guests all seemed to be what they purported to be, with no sign of possible Vortex infiltrators.

The group decided to retire back to their room, once the Kalos’ Crook was bought out, thinking it best to avoid  the festival atmosphere that began to pervade the refectory as the drinking began. They were all quite certain that they’d need all their strength and wits for the morning, when they would enter the Triple Labyrinth…

♦ ♦ ♦

The next morning dawned gray and misty. After an austere breakfast in the refectory the group began the eight kilometer walk to Nah-henu. Several other groups of pilgrims were ahead of and behind them, all quiet and respectful as they wound their way along the well-worn path up into the western hills of the river valley, toward the tongue of headland that jutted out into Lake Everbrite. The vegetation grew more sparse as the hills rose, until they were walking through a rugged heathland of pale violet heather and black stones. Eventually they came around a small shoulder of higher land and saw before them at last the famed Ebon Tower of Nah-henu.

Less than a kilometer ahead of them rose a sheer cliff of gray stone, stretching from one side of the peninsula to the other, with more rugged heath running on north from the cliff top. It was as if some massive upheaval had lifted the northern part of the peninsula more than 100 meters up, shearing it from the rest of the land in one clean stroke. Their path led down to the foot of the cliff, and a tall but narrow opening into wall, with great pillars of basalt carved on either side of it, and a massive black lintel carved above. But what drew the eye and caused everyone to stop and stare, was the great black tower that rose atop the cliff, soaring high into the sky.

It was an eight-sided spire of black basalt, appearing to be as smooth and seamless as if it had been carved from a single block, and it rose more than 200 meters above the top of the cliff. It narrowed as it leapt upward, and this morning the five unevenly layered pinnacles that gave its top a jagged, broken look were wreathed in the white mists of the lowering clouds. No door, nor any window, could be seen in all that expanse of shiny black stone, and a sense of foreboding settled over the group as they began to move down the path again.

The subtle feeling of gloom and oppression increased as they approached the cave mouth, the entrance to the Shrine of Nah-henu, and it didn’t seem to be limited to the Hand of Fortune… the other pilgrims appeared also to be overcome with a sense of disquiet… or perhaps it was religious awe.

“It’s the nature of this place,” Vulk assured his friends quietly, shaking off the feeling. “It’s well known that Kalos has sealed the Nitaran vortex here, and that certain magics will not work within sight of the tower – flying, for instance. No doubt this feeling of disquiet is a result of these suppressions, nothing more.”

With that encouragement they entered the dark portal of the shrine, which was much wider than it had appeared from a distance – 10 meters wide, and some 30 meters high. They stepped past two silent, stone-faced guards with tall spears, into a vast and impressive space. The Shrine may have begun as a natural cavern, but over the centuries the priests of the God had shaped it and expanded it, and now it was a rectangle, 45 meters wide and 30 meters deep; the ceiling was an intricate series of arches, carved in basalt and looking like the ribs of some leviathan, and soared 40 meters above them, into impenetrable shadows.

The floor of the Shrine was covered in ochre tiles in which appeared to be imbedded the bones and skulls of a thousand different creatures – some human, some very clearly not – and no two tiles appeared to be the same. Along the walls jutted out of a series of triangular piers, maybe 1.5 meters deep and spaced two meters apart, lined, as were the walls between, with panels of basalt, inlaid with intricate Kalosian patterns in obsidian, onyx and jet. Each pier rose into the shadows above, but from the floor to a height of three meters the two sides of each pier were faced with panels of what appeared to be amber, within which were encased the skeletal remains of a myriad of creatures. The only light in the Shrine, aside from the gray daylight the entrance allowed in, was an amber glow from deep within these panels. In the center of the space a massive column of basalt and bone-riddled amber, like a 16-pointed star, rose into the darkness above, giving the impression that it might actually reach the base of the great tower above.

At the four corners of the Shrine were alcoves where yellow-robed priests counseled supplicants who wished guidance in their prayers, and along the back wall, beyond the central pillar, were five archways. Two were small, intimate spaces for private prayer, apparently, but three were large and intricately carved, and over these were symbols, the only colors other than black, ochre and amber in the place. The first, on their right, was the Aranda Gate, over which was an image of the blue moon, set against a field of silver stars; in the center was the Zira Gate, and a golden image of the sun on a field of brilliant blue; and lastly, on the left, was the Osal Gate, with an image of the rose moon set in flat black.

As they stood gazing at the Gates something moved in the dimness beyond the Osal Gate, and suddenly a hulking Northern Hill Troll lumbered out of it and into the Shrine. The score or more of pilgrims scattered about the chamber froze in a mixture of fear and religious awe, and the priests quietly began to shepherd them out of the path of the confused-seeming kalovai as it moved toward the daylight beyond the great entrance.

But one of the orange-clad acolytes, perhaps too new to his calling and not yet fully trained, stood gaping at his god’s creation. As the creature moved past him he cried out in apparent religious ecstasy, his arms stretched toward the stone-skinned behemoth. The beast barely turned it’s head toward the man, but it lashed out suddenly with one massive arm. The acolyte sailed through the air and slammed into the wall with a sickening thump and a sharp crack. His body slid to the floor and lay with head and both legs twisted at angles impossible for a living human to achieve.

As the troll passed out of the Shrine’s entrance and into its first morning, several priests rushed forward to take up the body of the fallen acolyte, while others gathered the now-murmuring pilgrims into small groups and began reciting passages of scripture, explaining the nature of the God’s creations and why they may not be molested by anyone while within sight of the Ebon Tower.

“Such is the fate we accept who guard the Gates of the Triple Labyrinth,” a dolorous voice behind the group intoned, startling them out of their shocked contemplation of sudden death.

They turned to see one of the priests of Kalos, a tall, thin man with a long, cadaverous face in which deep set eyes reflected the amber light. His long black hair was pulled back and bound with a golden ring, and his hands were tucked serenely into the sleeves of his yellow robe. He stood silently, and after a moment Vulk realized he was waiting for a ritual response. Vulk had made sure to confirm his memory of the correct phrasing the night before, with one of the monks, and now he cleared his throat before speaking it.

“We seek our own fates, brother – to pass these Gates, that we might test our mettle in the God’s crucible, and be reborn as one of His favored Children.”

If the priest seemed surprised that five people wished to enter the Labyrinth as a group, he didn’t show it; perhaps it wasn’t that uncommon of a request. He simply bowed slightly and then looked each of them in the eye for a long moment, as if reading their thoughts. Mariala tensed, but sensed no mental probe… if he was trying to read them, it wasn’t by magical means. At last he turned back to Vulk.

“Which path to the God do you choose, pilgrim?”

“We choose the path of the Blue Moon, the Aranda Gate, holy one,” Vulk replied, bowing respectfully in turn.

Without another word the priest moved past them toward the back wall, and after a moment they followed him. When they reached the Aranda Gate he stood to one side and again bowed toward them, this time a deeper bow, longer held. He watched with a stoic expression as the group filed past him, under the arch, passing into amber dimness. As Vulk passed the priest the man leaned forward and spoke sotto voce.

“Do try to stay together, brother,” was all he said, and Vulk thought he caught just a flicker of a smile on that haughty face. But perhaps it was just the dim light…

♦ ♦ ♦

The passage beyond the carved gate was lined with inlaid basalt, like the Shine itself, and was perhaps three meters wide; but it seemed narrower due to the triangular piers of amber-covered panels that jutted from the walls on either side – like the teeth of opposing saw blades, with us between them, Mariala thought uncomfortably. The ceiling was vaulted in arching ribs of black basalt, some five meters high.

Once into the corridor Korwin took the lead, with Vulk following him, Mariala in the middle, Devrik behind and Erol bringing up the rear. The passage slopped gently downward for perhaps 15 meters, then ended in a wall of old gray stone, pierced by a wide doorway. Beyond the doorway stretched a new corridor, three meters wide and tall, made of great blocks of weathered gray stone, and flagged in yellowish, well-worn stone. This continued on into darkness as the amber light faded behind them, but just as it seemed they must light a torch to go on, a faint blue light could be seen ahead.

As they advanced the blue light grew until they stood before a carved gateway, a replica in miniature of the Aranda Gate in the shrine above, save that there was no image etched above it. The illumination came from a shimmering curtain of light that filled the doorway, rippling like the play of the Greater Moon on a wind-touched pool of water. Beyond the translucent, shifting barrier could be seen either a narrow chamber or the continuation of the corridor.

“Why do I suddenly feel quite certain that the other side of this doorway is not really just three strides from this side?” Korwin mused quietly.

“Some do say that the Triple Labyrinth is actually in another dimension,” Vulk agreed. “But true or not, it’s where we need to go. I suggest, however, that we go in pairs, ahead and behind, with Mariala in the middle, and keep a hand on one another – I don’t want to risk getting separated.”

The others agreed with this plan, and so it was that the Hand of Fortune enter the Labyrinth of the Mad God for the first time. As they each passed through the shimmering curtain of moonlight there was a brief tingle, but no more, and then they stood in a corridor much like the one they had left, if not quite identical. The stonework of the walls appeared far more ancient, narrow slabs of rock fitted so tightly together that they needed no mortar, and the floor was of slate, blurred by drifts of dust and dirt.

Everything was illuminated by a blue light, exactly like the light of the full Greater Moon, except that this light seems to come from everywhere or from nowhere. No one cast a shadow on either floor nor walls, although they could see for perhaps six meters. The air was cool, yet somehow stuffy and oppressive, and the silence was thick – any sound they made seemed to be absorbed by the very air before it could echo off the walls.

After brief discussion, Korwin led the way down the wider corridor they stood in, rather than take the narrower one to the left. But after only ten meters the  passage bent left, then left again, and they were headed back in the direction from which they had come. It wasn’t long before they had all lost any sense of direction, and even Kowin’s vaunted eidetic memory seemed muddled and confused by the oppressive atmosphere.

The way twisted and turned, sometimes in sharp, 90° turns, other times in sweeping arcs, and occasionally would open into larger rooms or narrow into passages so tight that one person could barely squeeze by. Often they met with dead ends, and were forced to retrace their steps. It was during one of these detours that Erol noticed that their footprints on the dusty floors seemed to vanish after they passed. Devrik began to wish he’d brought bread crumbs, although he suspected they, too, would have vanished behind them.

It was hard to keep any sense of time, and Mariala was uncertain how long they had been navigating the maze, when they finally came upon something other than blue-lit stone and dust. They had previously passed a couple of  half-moon shaped alcoves recessed into various walls, each one about half-a-meter wide, a meter tall, and a meter-and-a-half off the floor. In the base of each alcove had been a shallow concave indentation, but nothing else. This time was different.

This alcove contained a crystal sphere, the size of a small melon, that glowed with the the brilliant golden light on the noon-day sun. After some discussion and a close examination of the globe and its alcove, Mariala reached out to take it. Despite its warm glow the sphere was cool to the touch, and perfectly smooth. When nothing happened, she placed the sphere into her scrip, and the  group continued it’s way through the maze.

It wasn’t too long after, as far as any of them could tell in the confusing, timeless atmosphere through which they moved, that they found another sphere, in another alcove. This globe, however, glowed with a soft rose-tinted light, as if from the full Lesser Moon. Korwin took up this orb, and again the procession continued winding through the blue-tinted corridors.

Some time later they turned a corner and found themselves in a short passage that lead into a circular room perhaps seven meters in diameter. Korwin was in the lead, and had taken only three strides into the domed chamber, when he simply vanished. With a startled huff of warning to Mariala behind him, Vulk pulled up short just as he himself crossed the threshold. Devrik and Erol quickly crowed close, and the four friends stared into the empty room.

“Great,” muttered Devrik. “Either he’s been disintegrated or he’s been teleported, and whichever it is, we’re in trouble.”

“I’m sure he wasn’t disintegrated,” Vulk absently assured his friends. “I was looking right at him, and he just vanished, like a soap bubble… no residue, no flash of energy… no, I think he’s been teleported. The question is, to where?”

“And should we try to follow him?” Mariala added.

“That odd Kalosian priest did tell me that we should try to stay together,” Vulk admitted. “I wonder if this is what he meant…?”

Erol snorted at the description of the priest. “An odd Kalosian – that’s redundant if ever I’ve heard it.”

The group quickly decided that it was best to try and follow Korwin, and hope they were taken to where he was and not some other random location. Bunching closely together, they stepped into the center of the room… and nothing seemed to happen. They were staring at the same arc of blue-lit stone as before, apparently, and had felt nothing like the gut-wrenching vertigo of stepping through a Nitarin vortex.

“Ah, there you are,” said a voice behind them, and they whirled as one, weapons coming out before they quite realized it was Korwin standing behind them. He was in the short corridor from which they had entered the room, and for a moment they all thought he’d simply been teleported behind them. But then the details began to sink in, and they realized it was not the same corridor at all – clearly the two ends of the teleport circuit were identical rooms.

After exiting the room and re-entering it, to no effect, they decided they had no choice but to continue on from where they were. But as they moved down the corridor toward the narrow exit, they found themselves slowing down, as if an invisible hand pushed back at them, sapping their will. A statue to the left of the archway seemed to be the source of the mental wall, a statue of a tall figure in a hooded robe from which two yellow eyes seemed to glow.

Each member of the party strove to push forward through the invisible resistance, focusing on reaching that doorway… and one by one each felt the pop, as of a bubble bursting, as they stepped past the statue. It took some longer than others, and several tries, but eventually the entire party was beyond the barrier, and they were able to resume their wandering through the pale blue-lit halls of the maze.

It was only a short time later, after just a few dead ends, that the party found itself in a square chamber, some seven meters across. The far wall of the room contained two alcoves, side-by-side, and in one of the alcoves was another yellow sun-orb. The other alcove was empty.

After some discussion and debate, it was decided they would try placing the rose-orb they carried into the empty alcove, which Mariala promptly did. Both orbs flashed briefly, and there was a distant rumble as of stone against stone. It faded away after a few seconds, and in the strangely muted atmosphere of the labyrinth it was hard to tell exactly where it had come from.

When no visible manifestation became apparent, Mariala reached out and lifted out the rose orb from its niche. Again the muted rumble of stone-on-stone, its origin still indeterminate.

“I feel like it was coming from behind us,” Mariala said, frowning. “And to the left, out that doorway. I think someone should step out in that direction while I try this again, to see if we can get a better idea of what’s happening…”

Devrik had already wandered in that direction, so Erol nodded to Mariala and followed after him. The two warriors stood in the dusty hallway, next to another empty alcove, and waited. A moment later they saw a brief flash of intense yellow light, and the silence of the maze suddenly seemed more profound.

“Mariala?” Devrik called out as he rushed back into the chamber, Erol on his heels. They both stopped short at the sight of the empty room. Of their friends there was no sign, and only one alcove held a sphere, apparently the golden one that they had found there originally. A quick search out the other doors of the room found no trace of their missing comrades.

“Well shit,” said Devrik, sheathing his sword. “What now?”

♦ ♦ ♦

While Erol and Devrik pondered their next move, Mariala, Vulk and Korwin were doing the same… elsewhere.

Once the fighters had stepped out of the room, Mariala had been preparing to place the Osal-orb back in the empty alcove when Vulk suggested they try the other sun-orb, instead. When no one objected, Korwin took out the golden sphere he had been carrying and set it into the waiting indentation of the empty alcove – and a flash of brilliant yellow light momentarily blinded the three. When they could see again, they were most certainly not where they had been.

The room they now occupied was not dissimilar to the one they had left – somewhat longer and with different exits, but with two alcoves, one of which contained a sun-orb, presumably the one Korwin had placed. But if the architecture appeared the same, the light most certainly was not. Instead of the pale blue light of a full Greater Moon, this area was suffused with a rich golden light, like that of a late summer afternoon, although it, too, seemed to come from nowhere in particular, or perhaps everywhere at once.

It took only a moment, once the initial shock wore off, to determine that their companions who had been outside the room had not been transported with them.

“Damn,” Vulk muttered as he paced the length of the room. “This is just what we were trying to avoid!”

“Where do you think we are?” Mariala asked, looking worried herself.

“I’d guess we’re still in the Triple Labrynth,” Korwin replied, his usual cool demeanor apparently unshaken by this separation. “But we’ve been taken to the section that lies beyond the Zira Gate, it seems most likely to me…”

“So,” Mariala said thoughtfully, “using orbs of two different colors does – well, we still don’t know what. And using two of the same color transports those in the room to the corresponding section of the maze.”

The others could find no fault with this reasoning, nor with her further conclusion that placing two blue spheres in the dual alcoves should return them to the Aranda maze, if not to the  precise point of their departure.

“That seems logical,” Korwin agreed. “But we haven’t actually seen any blue spheres… their existence is purely hypothetical at this point.”

“But they can be logically inferred,” Vulk countered. “Although I admit logic isn’t necessarily a given when dealing with the Mad – er, with Kalos.”

There followed a brief discussion about the advisability of searching this area of the Labyrinth for blue orbs, or waiting for their lost companions to find a second sun-orb and hopefully join them. With a sudden exclamation of equal parts annoyance and inspiration, Marial began digging in her scrip.

“My parchment,” she explained to the men. “I don’t know why I didn’t think of it immediately. We may be able to contact the others, assuming my magic works in this place!”

“And assuming they think to look at their paper,” Vulk added, although he looked suddenly hopeful.

Mariala quickly took out a slip of her enchanted parchment, the one entangled with a slip Devrik carried, as well as a pen and small bottle of ink. She concentrated on conveying as much information on what they had deduced in as few words as possible. Then they could only wait, staring at the blank section of the paper, hoping for a reply…

♦ ♦ ♦

Back in the Aranda maze, Erol & Devrik had emptied out their own packs to inventory the resources available to them, and it was because of this that Devrik noticed the sudden appearance of Mariala’s handwriting on the slip of parchment he carried in his belt pouch.

“Of course,” he rumbled, with as much of a smile as he ever got, “should’ve thought of that myself!”

Once they understood what had happened, Erol suggested they use the rope they had to navigate as much of the maze as they could, looking for another Zira-orb; Devrik then conveyed their plan to Mariala using his own pen and ink.

With only 20 meters of rope, they had to move carefully, but they soon retraced their steps to the teleport chamber, and this time when they entered the room they found themselves transported back to the original room. From there it took some time and effort, but they eventually found another alcove containing a sun-sphere, and were able to make their way back to the circular teleport room.

This time, when they had been transported to the second room, they found it somewhat easier to force their way past the invisible barrier of the guardian statue. In a few minutes that had returned to the dual-alcove chamber, and were prepared to test their theory of how things worked in the mazes of Kalos. Devrik gently placed the second golden orb into the empty niche…

♦ ♦ ♦

There was no brilliant flash of yellow light on the other end of the “circuit” – to Mariala, Vulk and Korwin it seemed that their missing companions were simply there, standing before the alcoves, one of which now contained a Zira-orb. It was with great relief that the friends greeted one another, and compared notes. They all agreed they needed to be more careful with the potential pitfalls of sudden teleportation…

Their complement of crystal orbs now consisted of two golden Zira-orbs and one rose-tineted Osal-orb. It was agreed that they should be on the lookout for blue orbs, as this might very well play into the mysterious ‘Tripartite Light” they were looking for. They once agin ordered themselves into their exploration line, with Korwin in the lead, and began to puzzle out the Zira maze.

It was hard to be certain how long they had been moving (time, thought and memory seemed as fuzzy here as in the Aranda maze), but they eventually rounded a corner, only to be confronted by a hulking Northern Hill Troll several yards ahead, this one armed with a great mallet of wood and iron. Like the one they had seen in the Shrine, this troll seemed uninterested in them, even as they backed away from it.

It strode along, it’s loping gait long and easy, and they retreated before it, warily. They soon found themselves at a gate, much like the one they had entered the Aranda maze through – but this portal was covered in a shimmering curtain of yellow sunlight. The hill troll continued toward them, and the group was forced down a side passage, only to see the kalovai turn at the gate and, without hesitation, plunge through it. It’s bulk was quickly lost beyond the wall of golden light.

At this point there was some discussion of exiting the maze, as the troll had done, and reentering the Aranda Gate again. But they soon realized that it was likely they would not be allowed to do so by the priests – if they exited the Triple Labyrinth by any gate they would be seen has having failed the God’s test…

As they continued to wend their way through the Zira maze, they did indeed discover alcoves containing blue Aranda-orbs, as well as ones with the rosy Osal-orbs; but none containing Zira-orbs.

“Each maze must contain spheres of the other two mazes’ colors,” Korwin concluded, “but none of its own.”

No one disagreed, and now they had two of each orb color, enough to travel to whichever section of the Labyrinth they wished, once they found another dual-alcove chamber. But before they could do so, they stumbled across another of the Mad God’s creations, this one like nothing any of them had seen or even heard of.

It was a great, pulsating mass of reddish-brown hide, two meters tall and almost as wide, covered in scores of human-like mouths and large, bovine-like eyes of a deep, liquid brown. Pseudo-pods of flesh extruded in every direction, and it shambled forward with surprising speed for something without apparent legs.

Fairly certain that any kalovai they encountered within the maze would not attack them, assuming they didn’t attack first, the group was nonetheless reluctant to get near this grotesque and disturbing monstrosity. As they backed quickly away from the beast they suddenly found themselves in a largish room, at the opposite end of which they could see a flight of stairs going down into the golden haze.

Taking the stairs, they soon found themselves descending perhaps another 10 meters, into a short corridor that immediately turned right. Following this new passage for perhaps 20 meters, they came to a T-intersection, and with little debate, turned right. After 50 meters or so the golden light began to fade, and a blue glow appeared ahead of the group.

The glow came from another flight of stairs at the corridor’s end, down which flooded the light of the Greater Moon. They quickly ascended the stairs and soon found themselves once again in the Aranda maze, and began again the seemingly endless trudge down twisting corridors. Each member of the Hand soon began to feel that they had been in this maze forever, that they would continue on forever… until suddenly they stepped through another teleport spot, and ended up in a large, oddly shaped area of curved and straight walls, with no apparent way out.

The only thing to break the monotony of blue-lit stone was a small circular nook, three meters wide, in which stood a large anvil of black iron. Etched onto the surface of the anvil was a row of seven strange symbols, inlaid with bronze that shone brightly in the pseudo-moonlight. At the square end of the anvil, where the symbols ended, was a shallow stone bowl, filled with ochre-colored sand.

They pondered this conundrum for several minutes, debating what it meant, and what they were meant to do. Vulk experimentally drew a squiqqle in the sand, and for a moment nothing happened. Then, though there was no movement of the stultifying air around them, it seemed as if a breeze blew across the face of the sand, erasing Vulk’s mark and leaving the surface smooth once again.

“It’s obviously a sequence of some kind,” Devrik opined, “although I don’t recognize the symbol set… maybe it’s some Kalosian secret language?”

“Are we supposed to complete the sequence then?” Erol asked, studying the symbols intently. “Hey, doesn’t that one look like…”

“Yes,” Mariala agreed, suddenly animated, “and that one looks like…!”

From that point one it was quickly clear what the final symbol should be, and Vulk shook his head in amusement as he sketched it into the sand. As soon as he did there was a deep rumbling of stone-on-stone, and a section of wall behind them slowly sank into the floor, revealing a curving passage beyond.

Following this new path, the group soon found itself back at the first dual-alcove room they had encountered, where the group had been split. They groaned at the idea of doing it all over agin, but trudged onward, ever onward… and in time found themselves near the stairs via which they had reentered the blue maze. But now they found the way blocked by a savage looking gargoyle, one that showed little inclination to let them pass.

Not wanting to provoke a conflict, the party chose to back off, heading off into a part of the maze they had not yet explored. After an indeterminate time, at the end of another curving corridor, they once again experienced the shock of seeing Korwin vanish as he reached toward the wall that blocked their progress. With a sigh, the rest of the party stepped up and vanished one by one…

And once again found themselves in a room with no apparent way out, a room filled with the pale rose light of the full Lesser Moon. They were now clearly in the third of the Triple Labyrinth’s three mazes, the Osal Maze.

This time there was no anvil, no indication of any kind as to how they could exit this prison. They walked every inch of the floor, but found no hidden teleport areas. Then they began to examine the walls closely, looking for hidden doors, and it wasn’t long before they found one. It was really more concealed than hidden, once you knew what to look for, but with no obvious way to open it.

“There seems to be something about this stone,” Korwin said, examining a nearby patch of wall.

He pushed on the stone in question, and with a click it swung down, revealing itself to be a hinged cover over a recessed area in the wall. Within the recess was a panel of ochre sandstone, etched into a grid of squares, 5 x 5. In the center of each square was a hole, and along the right side and bottom of the grid, carved into the gray stone of the wall, were several numbers. In a deeper recess below the grid were five carved snakes of ivory, each one tinted a different shade and possessing three pegs protruding from its back. On the head of each snake was carved a number, from 1 to 5.

This puzzle took a little longer to solve, but in the end it was Korwin who came up with the correct placement of the snakes on the board. When the last snake had been pushed firmly into place there was a click and the door began to sink into the floor, revealing a chamber beyond, also bathed in pale rose light.

The working of the third maze was as tedious as the other two had been, as bereft of a sense of time, and as disheartening… until the moment they rounded a corner to see before them a small room, one meter by three, the far wall of which was lined with three empty alcoves. They hurried forward with a renewed sense of hope and purpose, and began pulling glowing orbs from scrip and pack.

There was no doubt amongst the companions that this had to be what they were looking for… Mariala, Vulk and Korwin each placed a crystal sphere of different color into the indentations of each alcove, in the sequence of the Gates in the Shrine above (or wherever) – blue on the right, yellow in the middle, rose on the left.

For a moment nothing happened. Then, slowly, the glow from the three orbs began to increase, and as it did tendrils of light began to rise from each one. Blue, yellow and rose, they flicked outward, twisting, questing, until they found one another and began to intertwine. They quickly formed a rope of three-colored light that hovered in the air briefly before stretching away down a narrow passage, still anchored in the three orbs.

Following the floating ribbon of light, the party jogged quickly along the corridors of the Osal maze, no longer worried about which turns to take, or trying to keep track of where they’d been. The Tripartite Light stretched before them and behind, and they had only to follow it now to the secret meeting place of the Vortex inquisitors…

After perhaps twenty minutes of twists and turns, the ribbon of tri-colored light brought the group to a narrow doorway beside which stood another statue of a a robed, hooded figure with glowing yellow snake eyes. The light continued on up the corridor beyond, before turning right and disappearing from view, but the companions were again stopped by an invisible wall of mental force. This time it seemed harder to push through, but in the end they all succeeded.

Jogging around the corner with the guiding light they found themselves facing a blank wall, against which the twined strands of light splashed and spread out, forming the shape of a doorway in a rippling wash of gold, blue and rose. With a glance at one another, they all shrugged and stepped up to the wall, and through it –

– to find themselves in a three meter by three nook, beyond which was a large chamber, lit not with the golden light of sunset, or the pale light of either moon, but with the gray, clear light of an overcast day. The chamber was square, 22 meters on a side, with a domed ceiling of pearl gray 15 meters above the floor. Four free-standing pillars of intricately carved stone dominated the center of the room, rising up 10 meters or so, ands the walls were well-fitted gray stone, ancient and weathered-looking.

For want of any sense of real direction, Korwin decided that the corner of the room with their nook was in the northwest… it was four meters above the floor and two flights of stairs, one along the “north” wall and one along the “west” lead down into the room. In the northeast corner of the room a single flight of stairs along the “north” wall lead up to another landing and an arched doorway in the same wall. To the southeast a larger nook/platform could be seen, like their own four meters up, but larger and with no stairs to reach it. The southwest corner of the chamber possessed two flights of stairs, but these met at a simple landing, with no attached nook. A metal sewer grate in the floor in this corner was the only such break in the stone surface he could see.

A faded red pattern of interlocking chains was painted on the floor at each corner of the room, each enclosing an uneven area of perhaps three square meters, and Korwin headed down the north stairs to get a closer look, and to examine the pillars. Erol went down the western stairs, also interested in the pillars, while the others stood irresolute on the platform above.

As Korwin was moving around to the east side of the pillars, and Erol examined the  southwestern one, there was a sudden shimmering in the air within the four corners enclosed by the floor markings – and then there were suddenly four more beings in the room.

In the corner beneath the nook where the party had appeared was a hulking shape, a muscular human body with the shoulders and head of an enormous bull, wielding a great battle axe – a recognizable type of kalovai, a Kulbar’kath. It snorted once, then sighted Erol and moved toward hi m with surprising speed and grace. Erol took one look and dashed for the high ground of the stairs in the SW corner, despite the appearance there of a large cube of bluish-green, translucent gelatin. At least it looked immobile…

Vulk, already at the foot of the stairs, and much closer to the Kulbar’kath, also decided the higher ground was a good idea, but realized he couldn’t lead it back up to where Mariala stood. With a muttered curse, he leapt down the last few steps and dashed after Erol, hot on his heels, praying to Kasira. But all his rituals seemed ineffective in what was, after all, the home of another deity…

Meanwhile, Korwin was confronted with a bizarre creature such as he’d never seen before – it’s segmented body, more than two meters in length, appeared to be made of a thick but flexible tree-like bark. It looked like nothing so much as a giant wooden earthworm, except that what should have been an innocuous head was actually a circular maw, filled with rows of sharp teeth, surrounded by four massive tentacles of the segmented, bark-like skin. He backed away from it in a stumbling rush, even as he drew his cutlass.

Unfortunately, he backed up into the range of the monstrous toad-like creature that had appeared in the SE corner of what now seemed to be some sort of arena. A mottled bluish-purple, it was perhaps two meters tall, with massive webbed hind legs, and two rubbery tentacles where its forelegs should have been. Two other tentacles grew from its hips, and all four appendages shaded into a brilliant magenta  before ending in mouth-like suckers. But most disturbing was the fleshy stalk that rose from the thing’s forehead, out of which grew a cluster of five eyes.

Even as Korwin swung his cutlass at the woodworm, striking a blow that seemed to have no effect, the toad-thing leaped at him, tentacles slashing. The beleaguered mage whirled to meet this new threat, his back now to the east wall. Even as he slashed at the toad Devrik raced down the stairs to engage the woodworm.

The Kulbar’kath had by then reached the stairs at the top of which Erol, with Vulk behind him, stood, trident poised. With a roar, the massive creature lunged up the stairs, swinging its battle axe, and the conflict was joined. Erol jabbed with his trident, Vulk reached around him to stab with his sword, and the Kulbar’kath hacked with the axe.

They seemed able to inflict only minor wounds on the great beast for quite awhile, until its whirling axe finally struck a solid blow to Erol’s left leg – as the blood spurted from the wound, Vulk lunged forward and stabbed into the right thigh of the Kulbar’kath. With a roar of pain and fury, the creature’s leg buckled under it, and it toppled from the stairs. Fortunately for the beast the gelatinous cube was not actually immobile – it had been slowly moving toward the center of the arena, leaving a bubbling trail of greenish slime behind it – and so the bull-man didn’t land on top of it.

As the the behemoth struggled to it’s feet, shaking it’s great head groggily, Erol snorted in disgust.

‘Well, that would’ve been convenient,” he muttered to Vulk. “I’ve seen what those jellies can do in the arena – dissolve a man in a matter of seconds! Would’ve been nice to kill two kalovai with one stone…”

“Yes,” agreed the cantor. “And you know, I’m beginning to think this isn’t the meeting chamber of any Vortex inquisition…”

Before Erol could reply, the Kulbar’kath was back on it’s feet, and moving to the attack once more. Erol hurled his trident at the monster before it could reach the steps, but it ducked the blow with surprising agility for such a massive creature. But that momentary hesitation had given the former gladiator enough time to free his net from his belt, and whispering the trigger word, hurl it in it’s turn. This time the brute was unable to dodge, and it took the net full in the face and upper torso. A shower of blue sparks sizzled off the net, and without a sound the beast’s eyes rolled up in its head and it collapsed to the ground.

While this had been going on Devrik and Kowrin had not been having notable success with their own opponents, and had in fact both taken several hits. The woodworm’s tentacles seemed lined with small, but sharp, hooks that tore at exposed flesh, caught in clothes, and attempted to ensnare it’s opponent, to be drawn into the pulsating maw of teeth.

The toad-thing’s tentacles, however, seemed to ooze some sort of acid from the sucker tips, and Korwin had taken one good hit. He quickly realized it wasn’t just acid, however, as the world around him seemed to take on a dream-like quality of surreal dimensions. His blows became slower and his mind began to wander…

Fortunately Erol arrived about then, having retrieved his trident and net, and was able to put a quick end to the dream-toad, as Korwin had come to think of it. Devrik finally got in a couple of good blows on the woodworm, which retreated to it’s corner seemingly dazed and oozing clear, sap-like blood from it’s “head.” Mariala, whose attempts at spell-casting had been annoyingly ineffectual, came down from the nook where she had watched the combat to join her friends. With Vulk luring the gelatinous cube back toward the body of the Kulbar’kath, where it would be distracted consuming a hefty meal, the battle seemed finished.

There was no sudden movement, no dramatic entrance, no fanfare, but each of the five friends was suddenly aware of a Presence in the chamber with them. Turning as one, they all stared at the being who was simply there, between the four pillars – rising up as a living fifth pillar was a massive yellow-brown snake, it’s coiled lower body it’s pedestal, it’s large, flat head it’s capital, towering five meters above them. Golden, black slitted eyes glowed with a mesmerizing fire, and a red tongue darted out of the fixed grin of the serpent’s mouth.

There was not an instant of doubt in anyone’s mind that this was one of the 20 Immortals; was, in fact, Kalos, the Mad God Himself.

“Did you enjoy your playtime with My Children?” Kalos asked, his voice, deep, rich, and resonate, yet slightly sibilant.

No one said anything.

“You are not the usual sort My priests send Me… indeed, is that the whiff of one of My cousins I detect?” The head bent swiftly down toward Vulk, and the darting tongue played lightly across his face. He didn’t move, but neither did he look away from those great golden eyes, each the size of a plate, with the weight of 5,000 years behind them. “Yessss, Kasira has left her mark on you, little brother… it seems to Me that She chose well.”

With that the great body twisted and the serpent head moved to each of the companions in turn, the forked tongue darting over each face.

“You are indeed no followers of Mine,” the god said at last. “I can’t tell you what a relief that isss… I have little interest these days in the concerns of mortals, though some continue to think I should… they keep sending Me pilgrims, and since they will do so, I long ago decided to make use of them, if they prove worthy… you have certainly proved worthy… tell Me, do you desire to be taken up and changed, to become one of My true Children.”

It seemed to the companions that there was a hint of laughter in His voice as Kalos posed this question. It was Mariala who answered first.

“Meaning no disrespect, Immortal Kalos, but we have no desire whatsoever to become one of your… projects…”

Now the laughter was plain in His voice. “Wise as well as beautiful. Indeed, I do not use the clay of mortals so, to make My Children, despite what many think.

“But I see in your minds what really brings you to My home,” the deity continued, the laughter suddenly gone from His voice. “You believe My abode to be the refuge of some mortal conspiracy; indeed, you wonder if I am Myself behind this ‘Vortex’ that has caused you such trouble…

“As I have said, I have no interest in, or patience for, the games of mortals; and I have even less patience for being made a tool of mortals. It is clear to me that you were lured here, in the hopes that you would either die at the hands of my Children or, surviving them, that I would slay you Myself for bearing weapons into My Labyrinth.”

‘But we didn’t know weapons were forbidden,” Korwin burst out. “The priest who let us in didn’t say anything –”

“Indeed,” Kalos continued coldly, “it would seem this Vortex has penetrated my priesthood, for no true priest of Mine would permit weapons in the Shrine, much less the Triple Labyrinth. Perhaps it is time I paid more attention to what my mortal followers are up to… yesss, perhaps a Manifestation is in order…

“In any case, I decline to be made a party to whatever this ‘Vortex’ is up to… and while they have not irritated Me enough to trouble Myself with telling them so personally, I feel you deserve something to level the playing field.

“And now, before I go, I offer you a choice… while I do not use mortal clay whole for my… projects, as the lady calls them… I do take the essence of those I find… mmmm… interesting. And I find each of you very interesting, each in your own way. Will you give me a drop of your blood?”

There was a moment of hesitation, and it was Erol who shrugged and spoke first. “There’s enough of my blood on Your floors already, what’s another drop?” He stepped forward, holding out his arm.

The great serpentine head lowered itself toward him, the smiling mouth opening wide. It closed on the arm and a single fang pierced Erol’s skin, though he felt no more than a pin-prick. One by one the others stepped forward and offered their arm, and the procedure was repeated.

Only Vulk stood back at last, and as the great, lambent eyes turned to him he bowed deeply. “I mean no offense, Immortal Shaper, but I do not think I can offer this to you, vowed as I am to the Lady of Luck, my patron and guide.”

“I take no offense where none was intended. Each being’s essence is its own, even a mortals, and I do not take what is not freely offered. Perhaps you will think on it, and another time decide differently.”

With that the hugh snake began to undulate across the floor, rising up to mount the platform that stood above the SE corner of the arena. Once it had coiled itself into the space, it turned to look once more at the group still frozen on the floor below.

“I remind you that no magics save My own work in this place, unless I should allow it. And as I show you the way out, consider this – I despise cleaning house…”

With that Kalos turned and slithered silently through the archway behind Him, disappearing down the corridor beyond.

It took several minutes for the group to realize that the bodies of the kalovai that they had defeated were gone, vanished as unnoticed as the Immortal had appeared. And Erol was the first to notice that Kalos had left them a gift – the nasty gash in his leg was gone, as if it had never been. When he pointed this out to the others they realized they had all been healed of their wounds, indeed had never felt better. Only Devrik was silent about his own wounds, and seemed more inward than usual.

After a brief discussion it was agreed that the Immortal had intended them to exit by the same way He had, and they quickly rigged a way up to the stairless platform. As they began to walk down the corridor the hyper-real quality that had pervaded their senses began to fade back to their normal perception of the mundane world.

In what seemed to be less than 20 meters the group found themselves in a bone-basalt-and-amber passage much like the one they had entered the maze through. Indeed, it shortly revealed itself to be exactly the same passage, as they stepped out from the Aranda Gate, back into the vast open space of the Shrine. But now the Shrine was silent and empty, the glow from the amber panels dimmer, and beyond the tall entrance way lay the full darkness of night.

“We entered the Labyrinth just a few hours past dawn,” Mariala said, frowning. “I swear we weren’t in there more than… five, six hours?”

“No, it was longer than that… wasn’t it?” Vulk shook his head uncertainly.

None of the others could quite agree on how long they had traversed the mazes of Nah-henu, but they were all certain that it should not now be full night. Before they could ponder the question any further, however, they were interrupted by a yellow-robed priest coming toward them from one of the meditation chambers near the entrance.

“What is this disturbance? The Shrine is closed for –” the man stopped short as he recognized the group before him, at the same instant they recognized him – it was the cadaverous-looking priest who had guided them into the maze, the one they were quite certain was an agent of the Vortex organization.

The man’s eyes grew wide and his cool, smug demeanor slipped in shock. “You – I was certain – how can you be –” The surprise quickly gave way to a snarl of rage, and he raised his hands in in a gesture of power. The surprise that came over his face when nothing happened was, Devrik thought as he strode forward and punched him hard in the face, almost comical.

Looking around apprehensively for more priests, and wondering exactly how to explain this to them, the group soon realized that the Shrine was in fact empty. Devrik and Erol securely bound their prisoner, looking for the tell-tale tattoo on his wrist as they did so. Sure enough, the full mark of red and black was visible, indicating that the man stood higher in the secret organization than just minion or tool.

While they were doing this Mariala went to the entrance and peered out into the night, only to let out a startled gasp. Vulk and Korwin were quickly at her side, and stood shocked in turn. Low in the eastern sky, perhaps an hour risen above the distant mountains, were both the Greater and the Lesser moons – and they were both full. Their mingled blue and rose light illuminated the landscape around them  with surprising clarity, and to the south an orange glow, as from many bonfires, silhouetted the hills that lay between them and the monastery.

“It’s the night of Höl Kopia,” Vulk said after a moment, eyes still fixed on the moons in amazement.

“There is no way we were in that maze for three days,” Korwin denied, but his voice lacked conviction.

“Perhaps time runs differently there,” Mariala offered. “Or perhaps it is the doing of the Shaper. The Immortals are… quite powerful. In any case, it explains why the Shrine is empty tonight, everyone is at the monastery, celebrating the High Holy Day…”

“But what are the odds that the one priest we wanted happens to be the one on duty here tonight?” Korwin asked.

“It seems we are blessed by the Lady of Luck,” Vulk replied, smiling. “Although I won’t deny that I suspect the hand of Kalos played a more proximate role in this particular case…”

“The question now,” said Devrik, who had caught the end of the conversation as he and Erol dragged the false priest over, “is how we get this one out of here, to someplace where we can question him. Thoroughly.” His smile at the now conscious, if dazed, prisoner was not reassuring.

“You will never question me, you meddlesome gnats,” the man snarled. He stood taller, trying to regain his dignity and composure despite his bonds and bleeding nose. “The Vortex is everywhere, and you will die in agony, though you have bested me here! I now pay willingly the price of my failure!”

He raised his bound arms, the sleeves of his robe falling back to reveal his tattoo, and closed his eyes, his face almost rapturous as he accepted his death.

Nothing happened.

This time the look of utter shock on his face was without a doubt comical, and Devrik laughed out loud. The others were soon grinning as well, as the red and black tattoo began to smoke, seeming to effervesce into wisps of dark light that coiled like a snake, before being blown away on the night breeze. In seconds the mark had faded away to nothing, and the would-be suicide stared dumbfounded at his now unblemished wrist.

“Well, the big problem has been taken care of,” Korwin chuckled. “And I have an idea or two about how to solve the more mundane ones that remain…”

Aftermath of the Meredragons in the Mist

By the time the embers of the old hermit’s pyre had burned out it was too late to attempt the trip back to Dor Areson, through a marshland they didn’t know, with possible enemies still lurking about. The Hand decided to overnight in the now-abandoned cabin, and after a subdued but filling meal (old Torkin had a well-stocked larder) most everyone bedded down where they could.

Devrik took the first watch, patrolling outside the cabin, while Mariala, unable to sleep despite being given the one bed, decided to work on deciphering the text on the map of Nah-henu they had discovered among Arlun Parek’s possessions. By the light of the fire and a single candle, she studied the text, recalling all the lessons in cryptography she’d had over the years.

Perhaps it was because she had been focusing so intently on the complex cypher of the late Ser Danyes’ private journal, that she failed to see at once the nature of this code. But after she had set it down to take her turn on watch, and returned to it when Vulk relieved her, the solution came to her in a sudden flash. It was, in fact, a relatively simple substitution cypher. Proof against most would-be readers, to be sure, but not at all difficult for anyone trained in the art. Curious, she thought, for such a secretive group as the Vortex appears to be…

But even as she began to piece together the meaning of the main text, it began to shift and swim before her eyes, the letters sliding greasily around the page. In a few seconds the text had settled into a new configuration on the page, a somewhat longer message than before… it appeared to be in the same code, however, and she quickly began to translate, writing it down on a separate paper this time.

Her urgency seemed unnecessary, however, as the new text remained fixed and seemingly completely normal, even after she had double-checked her final translation. The sun was just beginning to light the eastern sky when she sat back with a sigh and a frown, and contemplated the meaning of what she’d just read.

“You’re still awake?” Vulk spoke softly as he came back into the cabin. “Did you sleep at all last night?”

“No,” she replied. “I really wasn’t tired, and in any case the idea of sleeping in poor Torkin’s bed was… unappealing. But my time wasn’t wasted, Vulk!” She held up her translated copy of the text in one hand, the map in the other.

Before she got too far in her explanation, Vulk suggested they wake the others, so she could tell the tale once to all. Devrik was already awake, stoking the fire, and in a few minutes the entire group was gathered around the hearth to hear what Mariala had discovered.

“I think this map is something like my own magic parchment,” she began, holding up the page for everyone to see. “The text on it shifted while I was decoding it – it was a fairly simple cypher, actually; not child’s play, but nothing like as difficult as the one Ser Danyes was using – and the old message was replaced by a new one as I watched.

“I didn’t get a chance to completely decode the original, unfortunately, but it seemed to be instructions to ‘begin the harvest of urve oil…’ then something about ‘his Lordship’ (and a title I couldn’t translate) having perfected… something… sorry, that was about all I could make of it before it began to change.

“I thought at first the shifting of the letters was a magical defense against someone breaking the code, but this new message has remained on the page, so I don’t think that’s it. Instead, I think this is how the Vortex sends messages to their agents!”

“Well, what does it say?” Erol asked, as everyone leaned forward.

Mariala smiled, and began to read from her translation.

Brother Arlun, from the Council of Regents, greetings. Your are summoned to come before a tribunal of the Council’s Inquisitors to offer testimony on the recent failures and breaches of our works in your charge. You will present yourself at the regional Chamber on the evening of Höl Kopia, when both moons have risen, and await the pleasure of the Inquisitors. As always the lemmings of Kalos will cloak our activities, especially so on this rare holiday conjunction, when so many will flock to grovel at the absent feet of their false god. Let Aranda greet you on this visit, and then be guided, as always, by the tripartite light, which will lead you to the hidden Chamber. You know the penalty for disobedience, but you may yet redeem yourself in the Eye of Chaos.

“The message isn’t signed, as such, but the Vortex symbol appears just below it,” Mariala concluded. As the others sank back and pondered what they’d just heard, the thought racing through each mind that Höl Kopia was just five days away…

Meredragons in the Mist

The Hand of Fortune decided their best course of action would be to accept the Khundari Shadow Warriors’ offer, and accompany them home to the dwarven city-state of Dürkon. They hoped to catch the trail of their current quarry there, assuming the trader known to the Dükonians as Arlun Parek was, in fact, the elusive mage that had escaped them during the herb hunt in the hills above Lake Everbrite. Korwin’s intelligence from Magister Vetaris, and their own experience, led them to feel fairly confident that this was the case.

Departing early in the morning hours of the 10th of Turniki, the friends had a sad parting with Draik, Raven and Black Hawk, the first time in months (although it seemed like years) that they had set off on an adventure without them. Vulk, in particular, seemed depressed at leaving his Shield Brother behind, although he said little as they rode off into the cool morning fog. The trees were just beginning to turn from their summer green, here in the mountains, and it seemed to reflect the mood of the group.

They made good time, despite the Khundari being on foot… they seemed to never tire and could keep up a pace that easily matched the Hand’s horses. The morning mists soon burned off, and the day proved to be a beautiful late summer day, warm but not hot, perfect for traveling. They reached Dor Zebarin before noon, and were enthusiastically greeted by Ser Coreth, the Constable, who seemed fully recovered from the baneberry poisoning two months past. He insisted that the companions stay at the keep, and invited both them and their Khundari companions to join him for a feast that evening.

Questioning both before and during the banquet provided no clue as to the location of Arlun Parek. The Constable was unfamiliar with the name, and none of the local merchants or guildsfolk he had questioned knew of the man’s whereabouts, although some recalled him from trading visits in years past. After a long and ale-filled evening, the Khundari retired to their inn and the Hand to their chambers.

♦ ♦ ♦

The next morning they were on the road again at first light, making for Dor Areson, the new keep the Crown was building on the Grevas River, at the eastern edge of the mysterious Torvin Marsh. Gold had been found in recent years in the Grevas and its tributaries, and the influx of fortune-seekers had prompted the construction of this new fortress. Lekorm described the building to his Umantari companions as they traveled, critiquing it as only a Khundari could. Although not designed nor built by his people, apparently the architect had been a student of a Khundari master builder, and had learned his trade reasonably well, Lekorm conceded. When they had passed through on their way south, the masons had been nearing the end of their labors – they expected to have the keep completed by Höl Kopia, just six days away now.

Of course the big question in Nolkior, one that Vulk and Mariala in particular had heard many rumors about in the last two months, was to whom would the King grant the fief . Every noble house in the realm was vying for the plum, some with subtlety and grace, others with bluster and boasting. The Caelite Order of the Lord of Paladins was also pressing the King to grant them the keep, which they hoped to make their new headquarters, the better to pursue their growing crusade against the Firilani barbarians.

They rode down from the hills into the wide river valley of the Grevas in the early afternoon. As they wound down the last kilometers to Dor Areson they had a breathtaking view – the shining ribbon of the river running through a gently rolling land, wooded and dotted with ripening fields, the keep itself bright new stone gleaming in the sun, and to the west, miles of sparkling green wetlands with the blue waters of Lake Everbrite beyond. And rising over the lake, blue in the late-summer haze, the snow-capped peak of Mount Ratonkül, beneath which lay the Khundari city of Dürkon.

The small village around the walls of the new fortress was abuzz with activity, and the sounds of wood and stone being worked could be heard from almost every direction. While the dwarves debated whether they would go on, after a brief rest, and try to make their city before nightfall, Vulk, Mariala and Korwin rode up to speak to the knight in charge of the keep’s construction, one Ser Arol Korvek, a heavy-set, red-faced man with thinning white hair and a friendly manner.

As it happened, he was familiar with the name Arlun Parek, who he was sure had only recently been in town. He was able to point the friends in the direction of the local apothecary, who might know more about the trader’s schedule and habits. Ser Arol himself knew little more than the name, this being essentially a booming frontier town, and himself very busy with the final details of his charge.

The apothecary did indeed know more about Arlun Parek, and revealed that the man had been in town  just the day before, and had gone into the marsh. He came several times a year, apparently, to trade with the old crazed hermit who lived in the marshlands west of them… Torkin Veldan was the old coot’s name, and he had lived in his cabin in the swamp for as long as anyone could remember… he claimed to be descended from ancient royalty, which was absurd of course, but he did know his plants and herbs and animals.

The apothecary traded with him himself, and the man’s goods were always top quality. Others came from as far as Kildora to deal with the crazy old guy, who had little use for money, but would take some very odd things in trade if the mood struck him. That Arlun fellow was from the Republic himself, in fact… no, he wan’t inclined to go into the marsh himself, it was a dangerous and unsettling place… he preferred to wait for Torkin to bring his goods out, although yes, he had been to the man’s cabin a time or two… he ‘d be happy to show them the path into the marsh, and give what directions he could, but they’d best be careful of the quaking bogs, the quicksands, and the poisonous snakes… not to mention the meredragons!

Rejoining their companions, and passing on the news that their quarry was potentially close at hand, there ensued a lengthy debate about what to do. Some were all for pursuing the elusive mage into the wetlands, others wondered if they shouldn’t wait for the man to re-emerge and take him then. Eventually it was agreed that there was no certainty that he’d return through the village, rather than exit the marsh elsewhere, but then came the argument about how to approach the man. Korwin wanted to rendition him to Dürkon, for questioning under the expertise of the Khundari, but the others were more concerned about surviving their meeting with him, and taking him alive to begin with.

The Shadow Warriors showed no interest in going into the misty, damp and fetid swamp, although they had decide to stay for the night in Areson, rather than push on for home. They would be leaving an hour after dawn the next day, and would prepare a welcome for the friends in Dürkon, whenever they might show up. Eventually the group got its act together and, leaving Cris and Jeb to guard the horses and baggage, followed their local guide out of the village and down to the margins of the wetlands.

♦ ♦ ♦

The old hermit’s cabin was said to be no more than four or five kilometers into the marsh, but as the path was ever-shifting and hard to follow, with dangerous bogs, quicksands and algae-filled pools at every turn, it took several hours to make their way there. It was shortly after Erol had sunk up to his knees in quicksand, and been pulled out by Vulk and his staff, that they found themselves on a patch of more solid ground amongst the reeds, bushes and water-rooted trees, on which sat Torkin’s cabin. Although clearly quite old, the wood dark with slime and algae, the roof thick with moss, it nonetheless appeared to be well-maintained. The area around was cleared, a large pile of wood was stacked agains one wall, and translucent scraped-hide windows covered the several windows. A solid-looking door was closed, but smoke was drifting up from the fieldstone chimney.

They approached cautiously, Erol trying not to squelch in his wet boots, alive to any sense of danger. Brann sniffed ahead of Devrik, while Erol’s ferret, Grover, ranged merrily along the fringes of the clearing, bright-eyed and curious. There was no sign of life, beyond the smoke from the cabin… eventually they approached the door and called out the old man’s name. After several minutes without a response, one of them tried the latch on the door. It was unlocked, and they slowly pushed it open…

The inside of the one-room cabin was dim, despite the light from four windows and a well-made fire in the fireplace, but not so dim that they didn’t immediately see the body laying on the floor, near the crude pallet that served as a bed. Vulk cautiously approached the figure, wary as he was these days of the undead, but soon determined that this one was well and truly, most sincerely dead. It was a leathery, wrinkled old man, with wispy gray hair, clad only in crude leather breeches, laying face down on the wooden floor. The cause of death seemed fairly obvious – vines, growing up through the cracks between the floorboards, appeared to have entangled the poor old fellow and to have strangled him. His eyes bulged and his bloated tongue protruded between purple lips. But there was little smell of decay, and what there was seemed to come from the vines themselves, which seemed limp and rotting.

“I’d say he’s only been dead a few hours,” Vulk said to Mariala as he rose to his feet.

“Torkin Veldan, you think?” she asked, gazing about the cabin.

“Probably…” Vulk began to look around the cabin himself now, and noted the crude crates piled up in one corner and the bales of dried plants stacked neatly in another, all looking like they were waiting to be moved out. The fire seemed well made, and couldn’t have been burning unattended for more than an hour or two. Whoever had killed this man wasn’t too far away, he felt sure.

While the others had busied themselves inside the cabin, examining the body and rifling through the dead man’s possessions, Erol and Devrik had both wandered outside to look around further. Devrik examined the area around the cabin more closely, occasionally listening to what was going on inside through the now-open windows. When Vulk pondered aloud whether or not he should make the tremendous effort to try and resurrect the dead man, Devrik snorted, and called in, “Are you really going to resurrect every dead body we come across?”

“I was pondering,” Vulk replied, giving his friend an annoyed finger. “And no, I’m not!”

Despite his first-hand experience with the dangers of the swamp, Erol headed off westward, Grover ranging beside and before him, following what looked like the marks of a largish number of shod feet. He had tried to quietly get his friends attention but, having failed, he shrugged and decide to investigate quietly himself. Not a hundred meters on he suddenly heard the sounds of conflict, and a deep roar of pain and rage. Creeping through the bushes and creeping vines hanging from trees, he peered out at the back of a curved section of ruined stone wall, jaggedly ranging from two to three meters high. The action, whatever it was, appeared to be happening on the other side of the wall, within the arc of what must have once been a tower, or maybe a temple… all Erol could see, off to the right edge was a single gülvini.

“Damn,” he thought. “More of those damn gül-gramlini. They sure get around…”

Moving around slowly and quietly, he made his way further to his right, to get a better look at what was going on. He soon saw at least some of the action – it was both several gül-gramlini and at least two gül-hovgavui attacking a huge reptilian creature that not only was backed up against the wall, but seemed to be ensnared by numerous vines that grew up from the ground and wound around its limbs, torso, neck and tail, all but immobilizing it. The gülvini ware using spears to dart in and stab at the creature’s head and exposed flanks.

Erol turned to make his way back to his friends and bring the warning, but he saw that they were already cautiously approaching, drawn by the roars now coming from the wounded meredragon. Aat least that’s what Erol assumed it was, from Korwin’s description on the hike in here. And probably one of the cowardly males, rather than the more aggressive females, given how it even now tried to avoid its tormentors, rather than attack them… and at that moment one of the spears must have pierced something vital, for with a plaintive cry the great creature suddenly shuddered and collapsed, one last bellows-like breath exuded as it died.

As the gülvini set aside their spears and took out axes to begin carefully hacking off the spinal ridge-plates of the dead dragon, Erol quickly brought the others up to speed. They then began to spread out, shielded from the view of the gülvini by the ruined wall, trying to see what lay beyond. And what lay beyond riveted their attention – some 15 meters beyond the massacre at the wall, two more urve, as Korwin insisted the meredragon’s be called, were struggling frantically in the grip of more vines holding them fast near the water’s edge, vines apparently being controlled by a human flanked by two gül-gramlini with spears.

The human had his back to them, and the hood was up on his blue cloak, but he was gesturing in clear control of the vines, and in his hand was a tall staff of carved wood and metal, with a large red crystal set in the head. Spread out along the wall, it was difficult for the friends to discuss options, but in any case it was quickly taken out of their hands as Devrik rushed to attack the mage.

The gülvini guarding the human sensed Devrik’s approach only at the last second, turning in time for one to take the charging warrior’s battlesword right across its right hand, causing it to collapse shrieking to the ground, blood gushing from a severed artery. Brann leaped at the throat of the second gülvini guard, but was knocked away with a backhanded blow.

Even as Devrik moved into the clearing, Erol loosed an arrow from his bow from a break in the ruined wall, aimed at what he was certain was Arlun Parek. But the shaft flew wide, missing not only his target but both the gülvini guards and the struggling urve. ‘Damn, I really need to get Jeb to give me lessons,’ he thought in disgust, notching another arrow…

As the battle was joined Vulk leapt out and cast down his Serpent Staff before the nearest of the large gül-hovgavui, then drove his sword at the nearer of the smaller gül-gramlini, sending the creature’s weapon flying from its hand. As the snarling creature scrabbled for the axe in the tangled vegetation at the foot of the wall, its larger companion found itself suddenly in the constricting coils of a massive 3 meter snake…

Mariala had been preparing to try and seize control of the vines ensnaring the two urve when Devrik charged into battle, and as he took down the first gülvini she focused her concentration on her Ring of Plant Control, and felt her mind expand outward. She touched the vegetable “mind” of the unnaturally moving vines, and felt the other mind that controlled their movements; she attempted to wrest that control away, but was rebuffed…

Erol shot his second arrow at a closer target this time; unfortunately, it was the same gülvini that was wrestling with Vulk’s huge snake. Not that it mattered much in the end, as the shaft sailed harmlessly into the trees and the water beyond. He cursed, dropped the bow, and reached for his trident…

From behind the wall Korwin unleashed the spell he had been preparing, and Damokiran’s Freezing Mist quickly began to spread over the area where most of their opponents were gathered. There was a shimmering in the air as the moisture was drawn from it, condensing into a slick frost that covered everything in a 10 meter circle. Even as the stones slackened under the spell, one of the gül-gramlini leapt to the top of the wall, preparing to attack Korwin from above – and it’s feet slid out from under it. With a shriek of dismay it tumbled to the ground at the water mage’s feet, as Korwin staggered back in surprise. But he kept preparing his next spell…

The battle began to take on a certain comedic tone at this point, Erol thought as time finally slowed down for him – the sun glistening on the frosted ground and wall, the gülvini slipping and sliding as they fought snakes or tried to move toward Devrik or leap onto the wall or die on Vulk’s broadsword – and he spitted the axe hand of one of the little white furry guys, right through the wrist, and the blood spurted out in that way it has…

To everyone else, it remained a confused, chaotic mess. Devrik repeatedly struck at Arlun Parek (there was no doubt now who his foe was, having seen his face), but no matter how mighty the blow, how certain the damage, the unarmored wizard seemed unfazed and undamaged. He never more than staggered back a bit, and he had delivered several nasty blows with his staff to Devrik’s chest, which felt like a rib might have snapped in there…

Another solid hit on Arlun, who just staggered a bit, gesturing with one hand even as he did so – and suddenly Devrik felt a sharp pain in his left shoulder. He blocked a blow from the gülvini guard to his right with one hand as he reached back to pull a throwing star from his shoulder… the damn thing was made of bone, yet it had pierced his armor and sunk into his flesh. And as he watched the object disintegrated in his hand, trickling to the ground in a cloud of dust.

He had no time to consider it, as the second gül-hovgavu slid up to him, unsteady on its feet on the slick ground, and he was forced to plunge his sword into its thigh, severing the femoral artery. It went down with a roar of pain and fury, but was quickly no more than a twitching mound of black fur and tusk. And then a second bone star pinged off the bracer on his left forearm…

Mariala and Vulk had both seen the sudden flash of the throwing star that had hit Devrik, but neither was sure where it had come from or who had thrown it. She was too engaged in her continuing mental battle for control of the vines to do anything else, but Vulk, having dispatched the gülvini near him, moved towards the area he thought the enemy must be. Skirting the icy area, moving fast behind the wall, he saw the second throwing star as it flew toward Devrik, but no enemy – the weapon had flown up and out from a small knapsack that lay apparently abandoned near the west end of the wall, behind his friend. Something should be done about that pack…

As he contemplated his next move he was startled into a girlish shriek by Erol, suddenly appearing from nowhere, running full tilt past him, calling out “On your left!” as he did. As his heart stopped twitching in his chest, he saw Korwin cast another spell of some sort, and a rolling bank of heavy fog suddenly enveloped the area behind Arlun, shrouding the two urve from view, and partially obscuring the enemy mage as well.

At the moment that the mists rose, Mariala finally gained the upper hand in her mental struggle with Arlun for control of the plants, feeling his will snap away. She immediately commanded the vegetation to release the meredragons, and although she could no longer see them, she sensed them obeying, falling away to quickly begin rotting back into the earth. Now maybe the dragons would enter the fray and take out that seemingly impervious mage!

And to help them along, she now set about casting a Dispell on Arlun, to try and break whatever enchantment he possessed that was allowing him to take Devrik’s blows as if he were wearing plate. But even as she cast it, she sensed it slipping off and away from her enemy. Whatever it was, she wasn’t strong enough yet to remove it. And now he was moving back into the mists, fading from her view…

As Brann again attacked the last gülvini guard, both Erol and Devrik had moved forward to attack Arlun, watching a thick fog suddenly come up behind him. But though they both struck solid blows with battlesword and trident, the mage seemed unaffected. He stepped back into the enshrouding mists, gesturing as he moved and muttering something unintelligible. Devrik was momentary distracted as he was forced to kill the gül-hovgavu that had slipped and slid its way to him, severing the femoral artery in its thigh.

Erol had already disappeared ahead of him, as Devrik prepared to follow Arlun into the mists, when there suddenly came surging out of that fog a second wave of vapor. But this one was a transparent green mist, not terribly difficult to see through, though it gave everything a greenish cast. As soon as everyone within the expanding cloud had drawn another breath, however, they knew it was nothing good – the smell was simply unbelievable, and completely unbearable, like a dead skunk that had been rotting for a week in a vat of steaming shit. But it was the hint of cinnamon underlying it all that made it almost impossible not to vomit uncontrollably.

Devrik and Erol both managed to avoid actually vomiting, as did most of the remaining gülvini caught in the cloud. But Vulk was not so lucky and he was quickly on his knees, regretting everything he’d ever eaten or drunk. Fortunately Mariala remained outside the range of the stinking cloud, but equally unfortunately the gül-hovguva that had been struggling with Vulk’s snake had finally inflicted enough damage to cause it to revert to its staff form, and he was also outside the green cloud. He staggered toward Mariala with murder in his beady red eyes and an axe in his hand…

Grover the ferret leapt from his spot on the wall where he’d been avidly watching the carnage, and ran straight up the gülvini brute’s leg and under his leather breast plate. With a shriek, the monstrous creature tried to hack at the small animal that suddenly seemed to be trying to chew through its stomach. Mariala was never quite sure, afterward, if Grover actually managed to sever something vital, or if the cursed creature managed to fatally injury itself in trying to attack the ferret; in any case, it suddenly toppled over, clawing at the ground as it quickly bled out. Grover snaked out from under, his jaws and fur bloody, and scampered up a nearby tree.

Meanwhile, Erol had staggered about, retching in the fog, seeking Arlun, and had managed another futile hit before losing him again. Devrik remained on the edge of the fog, trying to cope with the sudden weakness and twisting stomach the green gas had indicted on him. Suddenly,  there was a roar, loud enough to hurt the ear, and out of the fog a dark shape came hurtling toward him, to land crumpled at his feet – it was Arlun, stunned and shaken, but apparently not out just yet.

Following out of the fog bank was a mere dragon, larger and far more aggressive than anything they’d yet seen, its tail lashing ferociously back and forth, shredding the fog like a fan – a female, obviously! Moving faster than he would have thought such a huge creature could, she lashed out with one great claw at Devrik’s head. Instinctively, he swung his battelsword up and struck her knee, but the blade hardly penetrated at all, and was almost wrenched from his grasp.

Still in the grip  of the damn cloud, he staggered back – he had no desire to fight the innocent meredragons, especially a female one. As he retreated from the conflict, Arlun staggered to his feet and swung at the urve with his staff. The dragon caught it in her massive jaws, and the thing snapped like a dry twig, with a flash of violet light that only Devrik, Korwin and Mariala saw. Arlun was again sent staggering back, turning it into a stumbling run back into the now quickly thinning mists.

About then, several things happened at once – a gust of wind dispersed the last of Korwin’s fog bank, as well as most of Arlun’s stinking cloud, Mariala cast a Fire Nerve spell at the suddenly visible form of their opponent, and Vulk completed his ritual of Herald’s Peace, all at the same time that Arlun’s clothes crumpled to the ground and a large hawk rose on flapping wings into the afternoon sky.

Erol was briefly tempted to hurl his trident at the feeing bird/mage, wishing his bow wasn’t laying 15 meters away, but then felt a sense of peace and harmony flood through him and it seemed wrong somehow. The meredragon suddenly stopped and shook her head from side to side; she stared around the clearing at them all for a moment, and then turned and waded back out into the waters of the marsh, quickly disappearing from sight.

Once again the damn Torazin mage had escaped them!

♦ ♦ ♦

For the half hour that the Herald’s Peace lasted, the companions searched Arlun’s abandoned clothes and knapsack, discovering a significant amount of coin and gemstones, clothes, four remaining bone stars, and a rolled up map tube. In the latter item they discovered a map of the local area, centered on the ancient site of Nah-henu, supposed worldy home of the Immortal Kalos, called by some the Mad God. There was also a code-like writing in various places on the map, but no one could immediately decipher it.

They also discussed what to do with the five surviving gülvini prisoners they now found themselves saddled with, while Erol tended their wounds and Vulk saw to the healing of Brann, who had been badly injured by the last gülvini he’d fought. In the end they questioned the one who seemed most persuadable to cooperation, and learned something of what had transpired here…

It seemed that “the Master,” as the creature called Arlun, had come into a nearby gül-gramlini colony, with the two hulking gül-hovgavui already under his control, and demanded a hand of warriors to accompany him into the marshes. They had been compelled to obey him by the force of his mastery, a strange compulsion they hated but could not control. He had sent them into the wetlands, with strict orders to meet him at the small cabin, while he went into the human town. Why, he didn’t know, now did he?

When the Master had showed up he had gone into the cabin, and the two humans had argued… the old, wrinkled one whined about the swamp lizards being his friends, he’d never betray them… then the Master had spoken, and vines shot up through the floor and tangled the old one to death. It was very amusing, and they hadn’t felt so bad about following such a powerful master then.

He had used the call the old man had once taught him, to summon the lizards, and three had come… then the fun began. The Master lured one into the trap, then bound it there with his vines, and while his great servants dispatched it with spears, he had bound the other two… they were to be next, the Master wanted the oil from their spine plates… no, he didn’t say why… why do masters of anything? If it doesn’t involving killing or fucking, what’s the point, really? Anyway, then the stupid Umantari had interfered, and it had all fallen apart… they had been supposed to carry the bundles and crates in the cabin out of the swamp for the Master… did the Umantari want them to do the same for them now…?

About then, the two urve who had fled as soon as Mariala had freed them came tentatively back, obviously nervous and wary. But the group convinced them they meant no harm, and agreed that they could take their friend’s body away (fortunately Korwin had packed up the three spine plates the gülvini had already cut off, and Erol had taken the teeth he wanted). They confirmed that Torkin had long been a friend to them, and they were saddened at his death. They had traded in the past with Arlun, and were very confused as to why he had suddenly turned on them… they soon departed into the waters with the dead urve between them.

Once they were gone the others continued to argue about the fate of their now useless prisoners, and with the Peace gone, ideas turned violent. Vulk and Mariala returned to Torkin’s cabin to see to Torkin’s remains. As Vulk prepared the body for a proper cremation, Mariala took the key he’d found in the old man’s trousers and tried it on the small casket she’d found under his bed. It turned out to contain only a few copper and silver coins, an old, tarnished ring, and various bits of detritus that had apparently been precious to their owner, but trash to anyone else. She thought it was very sad.

She attended with Vulk at the byre, setting it alight as the sun set in a conflagration of red and orange in the west, and he recited the words of the Ritual of Farewell. The others soon joined them, seeing the smoke of the burning, and they all stood silently until all was ash and embers. The sun had set by then, though the western sky was still bright with half-light, and they all realized they’d be spending the night in the cabin.

As they left Vulk to attend to the final rites alone, walking slowly to the cabin, Mariala caught up to Devrik.

“So what did you decide about the gülvini?” she asked quietly.

“We didn’t, really,” he shrugged. “When the ideas degenerated to the point of forcing them into the water to let the female dragons eat them, he simply got up and walked over behind them and slit their throats. We left the bodies there.”

“Oh,” was all she had to say in answer. They went into the cabin.

 

Aftermath of the Ninja Dwarves & the Tarich Incident

Devrik and the Khundari commander led the way up from the cellar of Draik’s apothecary shop, and as they did the dwarf called out loudly in his own tongue, something rapid and commanding. Devrik squinted suspiciously at him, but his reasons were quickly made clear as they entered the main room – two other black-clad Khundari Shadow Warriors were there, standing a surly guard over Draik, who was tied to a chair in the center of the room.

Indeed, he was very heavily tied to the chair, rather excessively so in fact; and he looked spitting mad, around the gag stuffed in his mouth and secured by a black cloth wrapped around his head. The two Khundari didn’t look any too pleased themselves. One had red, swollen eyes, still streaming as he obviously tried not to rub them, and the other one had a gash on one cheek and a decided limp as he turned to salute his commander.

“What in Kasira’s name is going on here,” Vulk demanded angrily as he pushed past the others, drawing his dagger and stooping to cut loose his friend.

At a motion from Lekorm the red-eyed Shadow Warrior checked his movement to stop the cleric, even as Devrik’s bloody hand went to his hilt.

“We took the obvious precaution of securing the likely escape route of the man, or men, we sought,” Lekorm explained. “But it seems things didn’t go as smoothly as I’d have thought, securing a single apothecary…”

By this time Vulk had removed the gag from Draik’s mouth, and his friend began an invective-laden account of the last few hours; this was quickly joined by the guttural shouts of first one, and then both, of his captors, sometimes in Yashpari, other times in Khundaic. After considerable amount of shouting on all sides, it was Mariala who finally managed to get everyone calmed down enough to extract a coherent story out of the three men.

It seemed that the two Shadow Warriors had not expected any great resistance from a mere shop-keeper when they’d jumped Draik as he came up from the cellar, slamming a bag over his head. But their target had had other ideas… between the various powders he carried, a kitchen knife and a frying pan, Draik had managed to cause some serious damage to the Khundari before they were able to subdue him. Enough damage, in fact, to lead them to take no chances when they finally secured him, thus explaining the excessive bondage in which his friends had found him. Fortunately, they’d had orders not to kill unless absolutely necessary, although they had been tempted…

Once the others had explained what had transpired below-ground, and the current detente between the two groups, Draik and his captors were forced to a grudging exchange of hand clasps and insincere apologies, under the watchful eyes of Lekorm and an increasingly pale Devrik. After which Vulk oversaw the removal of Devrik and the most badly wounded of the Khundari to rooms upstairs, where he could tend to them properly. Mariala set about making the hot chocolate that Draik had promised on their return, while he himself went out to his shop to get healing medicines for Vulk to use. Everyone else settled down around the dining table to quietly discuss the day’s events.

♦ ♦ ♦

Ser Alakor, informed by Vulk of the doings beneath his keep, had most of the Khundari moved to rooms in Dor Dür the next day, as honored guests. Whatever he felt about  secret missions and foreign subterfuge in his demesne, the Principality of Dürkon was too close, and trade with the Khundari too important, for him to do otherwise. He quickly agreed to sealing up the Lost Tomb again, to protect the honored remains that lay there, until such time as some better arrangement could be made. This would have to be done in consultation with his own liege lord and Prince Rhogûn, of course, which might lead to the tomb being moved, or perhaps opened to Khundari pilgrims… the more he thought about it, the latter idea had a certain appeal to Alakor, as it could bring considerable gold into Dür’s coffers…

The wounded Shadow Warrior and Devrik both remained at Draik’s residence, where they could be more easily tended by the cantor and Draik’s own healing potions. The other members of the Hand of Fortune spent much of the next day at Draik’s, keeping their friends company and discussing their next move. Thus it was that they were all together when Danyes Bartyne burst in late that afternoon to breathlessly announce that Tarich Manor was under siege by a gülvini horde!

Their initial shock and worry for Erol and Cris (and the others there too, of course) was somewhat mitigated as they questioned the excited youth. It seemed that he could only truly report, once they calmed him down, that less than a half-score gülvini had actually been seen, by Cris, and the “horde” was merely implied. Nonetheless, it was certainly possible that this group were only the outlier of a swarm, and that was something to take very seriously. When overpopulation and civil strife caused a large portion of a gülvini colony to flee, the results for anyone in the way of their search for a new home could be fatal.

Once the (slightly less-hysterical) word was taken to the Constable, he ordered a score of his troops to be prepared to mount up at first light the next morning, when he would personally lead them into the mountains. The Hand of Fortune, of course, insisted they would be at his side – including Devrik, despite both Vulk and Draik’s insistence that he wasn’t nearly recovered enough for combat. Even Raven couldn’t keep him from riding out with the others, although she did extract a promise from him to try to stick to magic rather than his sword if it came to a fight.

Lekorm also insisted that five of his Shadow Warriors accompany the party, as a sign of goodwill to the new Constable of Dür (and because the Khundari hate the gülvini with an undying rage, of course). He himself remained behind to tend to his wounded man (and to protect the Ancient artifact, Korwin suggested to his companions). Draik joined the party as well, it being his manor and all, donning once more his armour and taking up his sword (not to mention an arsenal of powders, potions and devices).

The war party, now 30 in number, reached Tarich Manor in the mid-afternoon, to find the situation under control. Erol had interrogated the one surviving member of the “horde” that may or may not have been planning to attack the manor, and had extracted much information before the creature died. Erol believed the gül’s story that they were a lone band, fled from their colony after a failed attempt to kidnap a “princess” (as female gülvini are called) so as to start their own colony. The big hovgavu hadn’t been their leader/master, but rather their slave – an unusual situation, only possible because the larger gül was extremely slow-witted and easily intimidated, except when he was in a fighting rage.

Despite this information, Ser Alakor felt it prudent to be sure. He and his men therefore spent the next two days patrolling far up into the mountains surrounding the small valley, seeking any sign of gülvini activity. The Shadow Warriors ran their own independent searches into the mountains, but like the Umantari soldiers, found no evidence of any nearby gülvini presence. When they returned to Tarich Manor, Alakor satisfied and the Khundari disappointed, they found the final repairs and improvements mostly finished, thanks to the efforts of Draik, his friends and the hired help.

Everyone spent one last evening and night at the manor, pretty much exhausting its store of food and beer in raucous carousing. When most of the party left the next morning to return to Dor Dür, only the old bailiff and two of the three hired farmhands remained behind. The third farm lad, Jeb, had jumped at the offer to become Erol’s batman, aide-de-camp, trainee… they never settled on an exact title. In exchange for his service (and skill with the short bow) Erol would teach Jeb the ways of the warrior, a prospect the rural youth found considerably more promising than that of being a peasant farmer.

♦ ♦ ♦

The day after their return to Dür, the 5th of Turniki, was Vulk’s 24th birthday, and he was very surprised to find a great celebration of the fact being held in the Great hall of Dor Dür that evening. It seemed half the town was in attendance, as well as all his friends and even the Shadow Warriors of Dürkon. Draik, in conjunction with his brother’s seneschal, had been planning the surprise party before the incident at Tarich Manor had drawn them away. Preparations had continued in their absence, on the assumption they’d return on time, and so it had been.

Protesting the such an extravagant fête in his honor, Alakor took him aside to explain that it was as much a celebration for the town, as for him. After all they’d been through under Ser Danyes’ harsh rule, and the terror of the garrison massacre, he felt they deserved a good drunken party. It would release the tensions of the past and hopefully point to a happier future. Vulk had impressed the folk of Dür during his brief tenure as their spiritual leader, so  his birthday was a convenient excuse for a celebration.

The highlight of the evening, however, was held privately. With just Mariala, Devrik, Raven, Erol and Cris present, Vulk and Draik exchanged the Oath of the Shield, administered by Alakor (as a lay brother of Cael), becoming Shield Brothers for life. Although brief, it was a very moving ceremony – and the emotion was soon buried under bawdy jokes and comments, which both the principals ignored with great distain. Vulk did feel somewhat better about leaving Draik to “retire,” afterward, and realized that this had been part of his friend’s reason for suggesting the rite.

The party went on late into the night, and a wonderful time was had by all, although the next day didn’t really begin for many people until well after the noon bells… and even then it was a dragging, wincing sort of start. But not for Vulk. He had retired relatively early, able to slip away despite being the supposed center of the party, to study a scroll that had been one of his birthday gifts. The new cantor of Dür’s temple had presented it to him with a wry smile, explaining that it might prove to be of some help to him on his chosen path. It was an Eldari ritual used by healers on the battlefield, to shield them and their patient from the notice of combatants around them, and Vulk immediately wanted to begin studying it.

Over the next several days the Hand of Fortune relaxed and recovered in the safety of Dür. Vulk studied his scroll, Mariala meditated and studied her own texts, as did Korwin, Erol began training Jeb in his duties as well as in close fighting, and Devrik continued to heal, his wounded hand improving quickly with Draik’s various experimental Baylorium potions.

In fact, an unexpected friendship had begun to develop between Devrik and Khandath, the Khundari warrior he had so badly wounded. Forced to recuperate together, they each seemed fascinated by the other’s particular special abilities – Devrik, by the Khundar’s amazing fighting style, Khandath by the Umantar’s fire magics. Of course, neither could share their secrets with the other, due to the strict rules of their respective organizations. Raven commented to Mariala that they were probably just wonder who could take whom, should there be a rematch.

Mariala herself had developed something of a rapport with Jehvar, the Khundari that Draik had hit with the frying pan. He was fascinated by her magics and her ability to speak his language, and she found him equally interesting in his  tales of Dürkon folklore and history. Gebtor, the Shadow Warrior she had taken out with her Fire Nerve spell, was wary of her, despite her efforts to apologize and draw him out.

Burlok and Verdolk, the two uninjured Khundari, spent much of their free time sparring with Erol and helping him train young Jeb in the ways of the award and axe. Their leader, Lekorm, spent a considerable amount to time in conversation with Vulk and Korwin, when they broke from their studies, and with Ser Alakor and Draik. ––, whom Draik had temporarily blinded with a burning powder, seemed to be always angry and wanted nothing to do with anyone, spending most of how time alone, honing his weapons.

It was during one of Lekorm’s conversations with Draik and Korwin that the subject of the mysterious mage/trader the Hand of Fortune was seeking came up. When they described the man, and the circumstances of their last encounter, he frowned and set down his ale.

“That sounds like Arlun Parek,” he said after a moments thought. “An Umantari trader in herbs and plants who has made several trips to Dürkon in the last several years.”

At his drinking companion’s surprised looks, he explained that as the Captain of the Prince’s Shadow Warriors, he made it his habit to know about every foreign visitor to the City. Unfortunately, he knew little more about this particular fellow – he had never gotten into any trouble nor had any complaints made against him.

“Indeed,” he concluded, “he might not be your fellow at all, except that I do remember the report of a distinctive tattoo on his wrist, the same one you describe as belonging to this ‘Vortex’ organization.

“If such an organization is operating in any way in our City, the Prince would want to know, and to root them out. I will bring word, but I would consider it a great favor if you and your companions would accompany us home, to give a first-hand report on these matters. And it may be you will find the trail of this man you seek, this Arlun Parek, in my City…”

The Shadow Warriors of Dürkon

Lekorm Darkeye – Captain of the Shadow Warriors

Khandath Stone Ear – Wounded by Devrik

Gebtor GrayjoyFire Nerved by Mariala

Burlok Coldhand – The most agile of the SW

Verdolk Firefoot – The youngest of the SW at 51

Grevimstor Starheart – Temporarily blinded by Draik’s powders

Jevhar Quicktongue – Wounded in leg and face by Draik’s frying pan

 

 

Incident at Tarich Manor

It was a beautiful late summer morning, and Erol was well content.

He was actually glad he had decided to come up here with Drake, on his friend’s first visit to the manor he had been given when he was so recently knighted. He had always been a city boy, but he was finding it very relaxing to spend his time out in the fresh air, working at something constructive for a change. Getting the dilapidated manor back into useful shape was work, certainly, but at least you could see the results of your efforts made tangible.

Unlike, say,  the constant training for combat he’d spent most of his adult life performing… there, you only knew that your effort had paid off if you managed to survive other people trying to kill you. Which was a satisfying thing in itself, of course, but not as immediately obvious when you were doing the hard work. Still, he wouldn’t want to do this all the time, he knew he’d get bored pretty quick. A few days were fine, but a year of farm living and he was pretty sure he’d be homicidal.

Tarich Manor was a remote outpost in the southern Ganitor Hills of eastern Nolkior. Nestled in a narrow mountain valley, on the western bank of the small Ayax River that flowed down from the heights of Mount Eigarstal, it was less than two kilometers from the border with Tharkia. Thick evergreen forest, mounting up ridge upon ridge along the valley walls, surrounded the  long, narrow assart of the manor.

A light woodland of mountain oak dominated the cleared lands around the fields, and was currently encroaching on those fields. The fief had stood vacant for eleven years now, the previous holder having died heirless. Being so remote and isolated, no one had been anxious to claim it, and it had remained in the hands of the Earl of  Burnan, administered by a caretaker and his family. But the man’s wife had died and his sons had moved away to the excitement of the big city, and for several years he had been unable to keep up the place, much less plant the fields. The wilderness threatened to reclaim it.

But now it was the demesne of Ser Draik Bartyne, and he wanted to see it brought back to life. When he had arrived several days ago with Cris and Erol in tow, he had been shocked to see how run down the manor was, and how overgrown the fallow fields were. But the old man, Riken Horas, had assured him that with proper energy, and enough hands, it could be brought back in no time. Drake had decided to return to Dür and enlist some proper help, promising to send them back with his cousin Danyes. Erol and Cris had volunteered to stay and get started on the manor itself.

Tarich manor was a moderately sized building, two floors of stone and wood, surrounded by a palisade some 42 meters long by 36 meters wide. The palisade was well made, of seasoned logs 5 meters high and sharpened at the top, and a wide archer’s walk that ran along all side three meters above the ground. The oak and iron gates were also well-crafted, needing only some minor oiling of the hinges. Two out buildings, a stable and a workshop nestled under the walls at opposite corners of the yard, and a tall watch tower rose more than 10 meters into the sky in the northwest corner, providing a view of all the surrounding lands. Two majestic oaks stood on either side of the main door into the house, shading the yard and the well.

Too much brush and scrub had been allowed to grow close to the walls, too close for Erol’s liking, and that was the first thing he and Cris took care of after Drake had departed. They left old Riken to make a start on cleaning out the manor house itself. That evening, going through crates of old stuff stashed in the cellar and attic, Cris came upon several sets of old, but still serviceable, leather armor. He was delighted to find enough pieces that fit him to deck himself out fairly well. Erol smiled as the boy demonstrated his new costume for them by firelight, but figured if he was going to be hanging out with the Hand of Fortune, then he probably should be better equipped…

When Danyes arrived late the next day with three sturdy farm lads, Riken was happy to lay out the plan for the reclamation of the fallow fields. Too late for this year, of course, but they’d be ready for next year. All three of the new hands, Jeb, Benek and Korveth, were looking to start their own families, and Drake’s promise of land on his fief had brought them here to put in some sweat equity. The next day Cris lead the three newcomers out into the fields and Danyes waded into the cleaning and repair of the house with Riken. Erol spent the morning going over the defenses, fixing what he could, making notes about what would require more time.

It was as he was standing in the shade of one of the oaks, drinking cool water from the well and thinking how content he was, that Cris came bursting into the yard through the open gates, followed a moment later by the farmers.

“Gülvini!” Cris gasped, stumbling up to Erol and bending over, hands on knees, to catch his breath. “Saw them… down by the… creek… went to… cool off… coming down… from the… mountain…”

Erol handed him the ladle he’d been drinking from, told him to drink, breath, relax, and then start from the beginning. Which Cris did, after a moment.

As the morning grew warmer, and their work got sweatier, the men had decided they needed a break. Cris guided them to the creek that bordered the assart on the western edge, maybe half a kilometer from the manor. But as they approached the creek Cris had caught a whiff of something he recognized from an earlier encounter – the musk of gülvini! Urging the others to silence, and moving them off the road, he had snuck forward cautiously to see a band of small, whitish gülvini, and one large blackish one,  come down the hillside out of the forest.

They had come as far as the bridge over the creek, then had turned back and seemed to be making camp in a large clearing nearby. Cris hadn’t waited to see more, deciding he’d gambled enough with his luck. He made his way back to his companions, explained what he’d seen, and then lead them quietly away until he felt it was safe to run.

“There were at least six of ’em,” he concluded. “Plus the big one. They had armor and spears, that I saw; maybe other weapons. I think they know the manor is here, Erol!”

Erol wasted no time in ordering the defense of the manor. He sent the farm boys to sort through the old armor bits and outfit themselves as best they could. They were all most comfortable with a hand axe as a weapon, which maybe wasn’t the greatest choice against spears, but there were several round shields, and it would have to do. He was very pleased to learn that Jeb was considered the best shot in the hundred with a short bow, at least amongst the peasant families. They had a short bow, and twenty arrows, so Erol sent him to the archer’s walk to the right of the main gate.

By then Riken and Danyes had come out of the house, and had heard the gist of the problem. The gülvini were on the road between them and anywhere civilized, but the old man claimed to know forest paths that would get them around the beastmen and to the closest neighbor manor with little difficulty. He agreed to go, and Erol sent Danyes along with him, uncertain if the old fellow was really up for the trip.

By the time Riken and Danyes had set out to bring help Erol had his defenses in hand. Jeb on the wall with his bow, Korveth in the watch tower to alert them to any approach, and he and Cris to patrol the walls if an attack came… Korveth, too, once the enemy had been spotted, he supposed it was going to be hard to keep this much wall covered. He wished he’d thought to bring some of Mariala’s magic paper with him, then he wouldn’t have had to send two of his defenders away… but if there were only seven of the gülvini…

He decided he needed to see for himself. In as little armor as he felt was consistent with both speed and some protection, carrying his trident and his gladius (he’d rather take his battle-axe, but that seemed a bit bulky for stealth work) he had Cris open the gate to let him out.

“I’ll be back within the hour,” he said, hefting his trident. “Keep a watch, and if you see me running for the gates with the enemy behind, be prepared to open them just enough for me to get in, then slam ’em shut.

“And don’t worry,” he promised the worried-looking boy as he slipped out, “we can hold out until help comes, if we all just keep our wits.”

With that he set off down the road, or, more accurately, to the side of the road. He soon reached the edge of the near fields, wear the forest began to grow thicker, and crouched down behind a large oak that had apparently been uprooted in a storm last winter. He could see no sign of any activity on the road ahead, and eventually began to move slowly forward again, until he could hear the babble of the creek ahead.

Careful to stay under cover of the thick foliage beside the roadway, Erol cautiously approached the sturdy wooden bridge that crossed the rushing mountain stream. Even in late summer the water was running strongly and the sound masked any noise his approach might have made. He stopped to examine the woods ahead for sentries, and to consider his next move.

The banks of the stream were about 2 meters high at this point, steep and rocky, and he decided he’d make more noise (and be a more vulnerable target) if he tried to climb down and then back up, even assuming he could keep his feet on the algae-slicked rocks in the torrent. Just across the bridge the road curved to the left, around the ruins of a small tower whose jagged remaining wall stood about the height of a man. He could see no sign of Gülvini sentries in the brush or in the trees, but he could hardly expect to, depending on the breed…

He decided he’d have to risk a quick dash across the bridge, and then take cover behind the moss-covered, overgrown stones of the ruin. Feeling exposed, Erol made the dash as quietly as possible, reaching the cover of the ruined tower without apparent notice of any watchers. After a moment to be sure, he slowly worked his way along the south side of the wall, where it’s jagged top began to dip down toward the ground, until he had a decent view of the clearing Cris had mentioned on the other side of the road. Despite the shrubs and trees between the clearing and the road, he was able to make out four small gülvini, and one much larger one, gathered around a small campfire. They appeared to be gnawing at the remains of some woodland creature, hands and mouths dripping red.

The smaller ones were clearly gül-gramlini, with their white, tawny-streaked fur and almost wolfish features. That was something, Erol thought with a silent laugh; they were the least violent of the gülvini, and the ones most prone to actually treating with other races. Sometimes. But they were just as fierce and deadly as any of their cousins when it came to a fight, as he knew from experience, having fought the breed more than once in the arena.

The larger gül he was less sure of, as it had its back to him. Certainly one of the larger breeds, either gül-bogaba or gül-hovgavu, and given what he could see of its coloring, he was afraid it was the latter. The largest and most psychotic of the gül subspecies. He’d fought those, too, in the Games, and was glad there seemed to be just the one. No doubt the leader of this little group, he thought… whenever the breeds mixed, the bigger ones usually enslaved the smaller ones.

Cris had said he saw at least six of the small gülvini, which meant there might be a couple of more around somewhere. Of course Cris was young, and excitable, and high on an adrenaline rush, and could have easily inflated the numbers in his own head. On the other hand, it seemed unlikely that these war-like creatures wouldn’t have posted look-outs in unknown territory. Best to assume there were more…

Even as he was thinking this, Erol was moving further along the ever-lower ruined wall, trying to get a different angle on the clearing, to see if he could spot others that might be hidden by trees. Whether it was some small noise, or just his well-honed battle instincts, Erol could never say afterwards; but whatever the reason, he turned suddenly to find himself staring into the startled face of a gül on the other side of the now half-meter high wall.

With a silent curse he leapt from his crouch, bringing his trident around for a quick thrust even as the gül brought up his own spear. He knocked the blocking weapon aside, and took the creature in the chest. It went down with a shriek of pain and fury, to lay gasping wetly, coughing up blood amongst the stones and grasses inside the ruined ring. Erol cursed aloud now, all hope of ending the encounter unnoticed by the other gülvini having died with that shriek. He took no more than an instant to glance toward  the clearing, where the dying gül’s companions were leaping up and seizing weapons, before he was dashing back behind the ruined wall and then sprinting for the bridge.

He was a fast runner, and certainly possessed longer legs than the gül, at least the small ones… it was less than half a kilometer to the manor… he might just make it. Assuming they had no bows, of course. He felt his back itch at the thought, and just as his feet hit the wooden planks to the bridge, he caught a movement out of the corner of his left eye – a small white shape leaping from a tree across the road behind him. There had been six after all, he thought. Although why they’d missed him crossing the bridge he couldn’t imagine.

He was across the bridge and running hard now, in the steady rhythm they taught you in the Legions that conserved energy for the long haul. Ahead he could see the sunlight at the end of the shaded tunnel the forest made of the road, where it opened into the fields and meadows of the manor’s assart. Once into the light he’d be better than halfway there. The sounds of something gaining on him grew. He risked a glance back, and saw the hulking shape of the gül-hovgavu (and there was now no doubt about that) perhaps ten meters behind him. He put on a burst of speed.

But even as he sprinted into the sunlight he realized he wasn’t going to make it. He could see the palisade ahead, but it was too far and the Black Gül was almost on him as he passed the fallen oak. With hardly a conscious thought he skidded to a stop and whirled to far the oncoming beast-man, time seeming to slow around him. He had plenty of time to note the pack of five smaller gülvini, still far back on the road but coming fast, and the play of sunlight on the slaver pouring from the mouth of the black-furred monster bearing down on him, deadly mang held high for a slashing blow.

Erol crouched and the blade hissed, almost slowly it seemed to him, through the air where his head had been. At the same instant he thrust forward with his trident, striking into the leather armor of the beast’s chest, then ripping the points out again. Blood spurted and the creature roared in pain and anger.

Before the gül could pull back for another blow Erol had pivoted and thrust his trident forward again, trying for the disarming strike he’d learned in the arena. The gül tried to block with his mang, as Erol had hoped, and the tines of the trident caught his wrist between them. With a sudden twist, the creature’s weapon went flying from his grip, to land in the grass on the side of the road, and blood poured from a cut along the back of the hand.

Another roar, this time more fury than pain Erol thought, and the gül leaped to retrieve its weapon. Scooping it up and turning in one fluid movement, it was clear the creature intended to slash his opponent across the belly. But Erol was already moving in for his own attack, and this time the trident pierced the unprotected wrist holding the mang. Another twist and the hand came half off, blood spurting in  a red fountain. Almost beautiful in the midday sun, Erol thought dreamily.

The hulking gül, looking surprised more than anything, staggered forward one step, two steps… and on the third step he fell to his knees in the dust of the road, then toppled forward. Blood continued to pump from the almost severed hand, but Erol was already sprinting again, making for the manor’s walls with the pack of five snarling gül-gramlini on his heels.

As the palisade came into view, Erol realized he couldn’t make the gate far enough ahead of his pursuers to allow him to get inside – if they opened the gates for him, they’d be fighting the gül inside the compound. He’d have to make a stand outside, and hope the others could help from the walls… the kid with the short bow, at least might…

But even as these thoughts passed through his mind, Erol saw the gate open slightly, and a single figure slip out. As the gate was pushed shut behind him, Erol realized it was Cris, in the old armor and carrying a hand axe. At the same time he saw Jeb rise up over the points of the palisade wall near the gate and loose an arrow. A meaty thunk, a strangled cry, and Erol realized he had one less enemy to worry about. As he wheeled about to make his stand, next to the pale but determined-looking Cris, he saw the downed gül somewhat down the road, feathered shaft protruding from one shoulder.

The remaining four gül showed no inclination to withdraw – Erol could see that they were maddened by bloodlust and rage. It suddenly came to him that the gül-gramlini were known for a ridged code of “honor,” and that ranged weapons greatly offended that sense. Well, good, he just had time to think… an enraged opponent was not usually a thinking opponent, and that made them easier to kill… then they were on him. Two of the small white creatures went for Erol himself, while the other two closed in on Cris.

Time seemed back to normal for Erol now, although he tried to regain that place where everything slowed down. He thrust his trident at one of his attackers, who counter-struck with his spear, which slid past Erol’s shoulder even as his own weapon tore into the flesh of the creature’s upper arm. It snarled in anger as it’s companion lunged in with its own spear on Erol’s left, a blow he managed to block with his trident. This caused the gül to stumble forward, and Erol took advantage of the momentary imbalance to deliver a slashing wound to that creature’s arm as well.

Meanwhile Cris had swung his axe at the nearest of his opponents, knocking aside the beastman’s spear and thunking solidly into the armor on his hip. The creature staggered back, with a hiss, blood flowing from the wound, only to immediately leap in again to attack. Cris blocked the spear with his round shield, and almost blocked his second opponents thrust as well. But the point slipped past his guard, and gouged a burning line across his left elbow.

Another arrow from Jeb missed one of Cris’ opponents, but the next one took one of Erol’s in the abdomen, even as he succeeded in dodging the creature’s attack. The gül went down, writhing in agony for a moment before twitching into stillness. The remaining gül counter-struck again, as Erol thrust his trident at him, and this time Erol felt the spear punch through his light armor, plowing a burning furrow along his left side. But his own thrust took the gül full in the chest, and it went down gurgling blood.

Cris’ wound only seemed to energize him, as he leaped once again to the attack, dodging a gül’s counter thrust and driving his axe into the creature’s shoulder. This caused the gül to lose his grip on his spear, which clattered to the ground between them. Cris whirled to meet the attack of the other gül, and managed to land a glancing blow to the abdomen, but took another spear thrust himself, this time along his forearm, causing a gush of blood. He staggered back, and suddenly everything started to spin, and he felt very cold. As he slipped into unconsciousness the last thing he saw was the gül twisting away as an arrow narrowly missed him.

Erol saw Cris go down, just as he put his own last opponent down with a ripping thrust into the elbow that severed a major artery. Pulling his trident free, he was leaping to Cris’ aid before his last kill had even hit the ground. He saw the creature dodge the arrow that Jeb had loosed at him, and his own trident thrust forced the beastman to drop his spear and kept him from finishing off the downed boy.

Erol managed to get himself between the gül and Cris just as another arrow came from above, narrowly missing his own head and completely missing the growling gül, who had drawn a wicked looking mankar from its sheath.

“In the Hunter’s name, Jeb,” he shouted in annoyance , ” I have enough on my hands without having to worry about an arrow in the back from a friend!”

“Sorry,” the farm lad yelled back, but Erol was already leaping forward to the attack, dropping his trident and drawing his gladius. He’d rather have had his battle-axe, of course, but he’d make due…

And he did, knocking aside the counter attack and driving his short sword into the gül’s belly. As the creature fell at his feet he could hear the gates swing open behind him and Benek rushing out to Cris’ side. After making sure his last opponent wasn’t getting up anytime soon, Erol also turned to his fallen companion.

The boy had lost a fair amount of blood, but between the two they managed to staunch the flow and  carry him into the manor house. Hopefully help, in the form of the rest of the Hand of Fortune, would be here by tomorrow, and Vulk could make sure the boy didn’t take a fever. Until then his field training, and the knowledge of three youths raised on farms, would have to do.

Just as Erol finished wrapping his injury, Cris opened his eyes and looked around blearily. “What happened…?”

“You disobeyed orders,” Erol said gruffly, pressing the boy back when he tried to sit up.

“But they were right behind you,” Cris whispered, gravel-voiced. “We couldn’t open the gates… couldn’t leave you out there… alone…”

“I didn’t say you didn’t do well,” Erol smiled as he stood up. “Now get some rest. Everything is under control, at least for the moment.”

Leaving the injured youth to his sick bed, Erol took Jeb and his amazing short bow out to check on the bodies of the gülvini. By the time they got to them, all but one was dead, bled out  in the dusty country road. He decided it was worth keeping the one survivor alive, if he could, at least long enough for questioning. If there were more of their kind around, he wanted to know about it. In any case, they would keep a watch in the lookout tower until help arrived…

 

Attack of the Ninja Dwarves

Answering Drake’s summons, the group gathered at his townhouse/apothecary shop by mid-morning. As they entered the still sparsely furnished living area the distant sounds of the Khundari masons, whistling their traditional working songs, could be heard on the cool mountain breeze blowing in from the east. While Brann frolicked in his enclosed garden, Drake seated his friends around the large dining table off the kitchen.

“I suppose it’s a good thing I sent my cousin up to the new manor, to help Erol and the lads get things in order, or I’d have had him start the fire in my room last night and most likely he’d have missed this,” he said, gesturing to a charred scrap of paper in the center of the table. “Apparently my uncle burned those of his papers that he didn’t carry away with him when he fled… but he was in a hurry, and several bits survived. None of any real interest, except this one…”

Burned paper fragment

 

 

 

 

 

 

♦ ♦ ♦

It took the three friends and their newest ally, Korwin, several minutes to decipher the broken text, and come to the same conclusion Drake had already reached – Querdon Bartyne had discovered something that he considered potentially very valuable, and he wanted to keep it from his co-conspirator, the late Constable Ser Danyes and the Constables “masters.” That last comment alone might bear further thought…

“But who is this ‘Prince of the North’ he refers to,” Korwin asked. “I’m not terribly familiar with legends of the Outer Lands…” The others ignored this unconscious Imperial-centric comment, although Vulk did shoot him an annoyed glare.

“The name rings a bell,” Mariala replied, frowning into space. “But I’m not sure…”

“It refers to some ancient Khundari prince,” grunted Devrik, diffidently. “Back at the end of the Age of Chaos. He was some big master craftsman-type, and he and his older brother got in a tussle over who should rule what was left of their kingdom after half of it was destroyed in the Great Cataclysm. The prince eventually took off with a lot of artifacts and weapons and tools, and was never seen again…”

“That’s right, I remember now,” Mariala agreed. “The Lost Prince of Akazdurön, it’s a very popular legend among the more northern Khundari peoples. They believe this Prince… Dhaur’azym, I think he was named… will be reincarnated one day and lead his people to rebuild the lost kingdom. I don’t remember the details, I’m more familiar with the Khundari of the United Realms, I’m afraid.”

“I hadn’t put that together,” Drake said, “but now that I think about it, growing up I heard lots of tales about the Khundari… Dür was originally one of their outpost forts, and rumors of buried treasure always stick to places like this… one of the few memories I have from before my father died was me and Alakor digging up the garden, looking for Khundari treasure.

“Anyway, I remember hearing one tale about a great mason who made his hidden workshop here… he could supposedly make fortifications as indestructible as the Ancients’ own torlixam. We never gave it much credence, of course – the keep is very well built, and obviously by Khundari hands, but the stone is just stone. Well cut and fitted, but hardly indestructible. I mean, look at the repairs my brother is having completed right now.”

The group spent some more time discussing what exactly this fragment might mean, and what they should do about it. Some thought they should pursue this “traitorous cur” Rimbor, whoever he might be, while others thought it would make more sense to locate the “tomb,” if that’s what it was, that Querdon had discovered. In the end, it was agreed to search the basement for the implied secret entrance to the “escape route” mentioned.

Since Drake had removed most of his late uncle’s lab equipment (that’s how he liked to think of him, privately – as already deceased), the space was mostly empty, and it took Mariala very little time to locate the hidden catch in the stonework that opened a well-built hidden door. Devrik and Vulk each lit a torch, from the several piled in the corner, and the party entered the dark, dirt-floored passageway beyond the door. Devrik took the lead, with Vulk bringing up the rear, but when the cantor motioned Drake to move ahead of him, his friend just smiled and shook his head.

“Sorry, my friend,” he answered Vulk’s frown. “I’m out of this business, at least for now, so I have no need to force myself to go into that small, dark underground passage. But you enjoy! I’ll have a nice pot of chocolate ready for you all, when you return.”

Vulk tried to convince his friend that they needed him, that it was his uncle’s shit they were investigating, that it was perfectly safe… but with the others’ impatient calls to get a move on, and Drake’s adamant refusal to reconsider, he was forced to give it up and enter the passageway. Behind him, Drake spiked the door open with a sturdy shim and watched as the torchlight faded into the darkness.

Trudging back up the stairs from the basement, having left a torch lit in case his friends needed a beacon when they returned, Drake felt a monetary twinge of regret… he really did wonder what they might find down there, and a part of him wanted to throw caution to the wind and hare off after them. Caution be damned! But then the memory of a seemingly endless time trapped in darkness, not knowing if he was alive or dead, surged up and he shuddered. No, he never wanted to risk that sensationless void ever again!

It was at that moment, as he stepped into the kitchen to start the chocolate, that the world suddenly went black –

♦ ♦ ♦

Meanwhile, moving deeper underground, the Hand of Fortune found that the packed dirt floor and timbered walls of the narrow passage soon intersected an older, stone-lined passageway. The newer construction seemed to have broken into the older at some sort of juncture, with two of the three ways blocked by collapsed rubble. Moving forward, the remaining corridor of rough, dark gray stone sloped gently downward. Both the walls and rough-hewed stone floor were surprisingly dry.

After several hundred feet the passage ended in an opening into what was clearly a natural system of caves. The floor had been somewhat smoothed and worked, as had a few places along the walls, but for the most part is was as nature had made it. The sound of dripping water could now be heard, and the walls were moist with visible water. For the next two hours the group explored the twisting, turning passages of the cave system, and they soon came to rely on Korwin’s eidetic memory skills to keep track of where they’d been.

At one point, Vulk paused to consider the shifting, flickering shadows cast by the torches, thinking “Maybe we should stop and illuminate them to make sure nothing is hiding there.” As his friends quickly outpaced him, a voice in his head answered, “Yeah, right. What do you expect to be hiding there, ninja dwarves?” Scoffing at the ridiculousness of that idea, Vulk jogged ahead, catching up with his friends.

Going deeper, the walls and floors became wetter and covered in various slimes, molds and fungi. The footing was increasingly treacherous, and although passages would widened to a promising degree, they all soon narrowed again, eventually terminating in dead ends. The last one almost proved to be literally so.

Devrik, in the lead as always, jerked to a sudden stop just as he was about to enter a large cavern. Less than a foot in front of him the torchlight revealed a floor covered in a sickly pale mass of… something fungus-like. Looking up, he saw that the walls and even the ceiling of the cavern were covered in the same slowly pulsating, undulating mass. Small puckers in the surface were a sickly reddish-purple, like – well, the comparison was obvious and disgusting. Remembering the nasty spore-cloud that almost killed Drake back on Baylora’s island, he was disinclined to investigate any more closely. The others all agreed, and they backed slowly away from the potential death trap.

Moving back up through the cave system, they eventually came to a section of passages and small chambers that showed signs of recent activity. Various mushrooms and other fungi, as well as some molds and algae were clearly being farmed in this area – the growth was too regular and defined. They soon stumbled across various tools and gear that were clearly meant to be used in cultivating this underground “garden.” Korwin again proved, if not exactly useful, at least interesting, when he picked up a trowel and concentrated on it for several minutes.

“Psychometry,” Devrik explained to the others. “He was telling me about it the other day… sometimes he can “read” the history of an object, or see events that happened near it. It’s something he’s just learned to use, apparently, so don’t expect much.”

Despite his relative inexperience with the technique, Korwin did see an image: an older, sour-looking man with stringy dark hair and a pinched face, using the trowel to tend a row of mushrooms… of course, since no one in the group had ever met Querdon Bartyne, they couldn’t say if that was who it was. But the inference was clear – Drake’s unpleasant relative had been cultivating various sources for his apothecary trade down here, for both the legal and illegal halves, no doubt. Perhaps it was while doing this that he discovered… whatever he had discovered.

After more wandering through the twisting caverns of this underground labyrinth they came to a large chamber of several levels, with stone shelves acting as ramps both up and down, and a truly horrendous stench.

“Dear gods,” Mariala gasped, “what in the Void died down here?!”

But while Devrik was as repulsed as the others by the smell of rotting flesh, he was more concerned with the faint chittering and rustling sounds he could hear coming from the right… an all too familiar chittering, he feared. Drawing his sword, he moved forward cautiously, and after a moment Mariala shrugged and followed him. Neither Vulk nor Korwin seemed anxious to know what lay in the shadowy pit they could just make out.

Following the ramp down into the depression, maybe twelve feet below the level of the chamber floor, they found a recess beneath another shelf of stone, covered in closely set iron bars. The smell was far more concentrated down here, and both Devrik and Mariala almost gagged as he thrust his torch forward. In the flickering light they saw what lay beyond the bars – a nest of tolaxta, maybe a score of them, although it was hard to tell since they were all dead and mostly dismembered and chewed up. Dead, that is, except for two, who broke off their gnawing on the bones of their siblings while warily eyeing one another, to glare at the sudden light and movement.

Devrik was very much aware of how fast these damn Eaters of Eyes could move, so he was surprised at the slow dash they made towards the bars and fresh prey. It’s true, they moved faster than most creatures their size, even now, but it was nothing compared to what he and the others had faced in that Zalik-mal hideout in Zebarin. And they didn’t even try to leap, but instead bit and scrabbled at the bars, trying to get to him. His left eye twitched involuntarily, but he didn’t step back from the bars, even as Mariala did.

Eventually Vulk and Korwin joined them, despite the stench, and they briefly discussed the idea of killing the obviously trapped creatures. They guessed that, whoever was responsible for keeping this apparently common Vortex-related security system functioning, they had either died in the Dür massacre, or fled from it. In either case, the vicious little beasts hadn’t been fed in quite awhile, and had turned on one another, with only these two strongest surviving. Although not for much longer, from the looks of it.

Devrik wasn’t feeling too merciful toward tolaxta, and no one else wanted to linger, so the friends headed quickly back up the ramp to the main chamber, leaving the two animals hissing and snapping behind them. The last thing Devrik heard ask he walked away was a sudden squeal and a wet, ripping sound. And then there was one, he thought with a satisfied grin.

Now the group decided to take the upward reaching stone shelf/ramp on the left side of the chamber, and this soon proved to be what they’d been looking for. There were obvious signs of recent widening, and as the passage narrowed it began to slope steeply downward, coming to an end in a ragged hole that pierced a masonry wall of well-dressed stone. Stepping over the rubble around the opening, the group found themselves in a 10-foot wide corridor, with a barrel ceiling about eight feet high, stretching into darkness to both the right and left.

“This is the most ancient Khundari stonework I think I’ve ever seen,” Vulk whispered to his friends. The atmosphere of dignified age seemed to call for whispers…

After a brief discussion, the group turned  right and made their way down the corridor to where it made a sharp turn right. An alcove near the bend had clearly once held a statue of some sort, but was empty now except for debris and dust. As the new corridor stretched before them they noted a carved frieze of stylized Khundari symbols running down both sides, near the base of the ceiling’s vaulting.

Eventually another sharp right brought them into a very large chamber, which even two torches could not illuminate completely. It seemed square, perhaps 70 feet across, with a large square column, 20 feet on a side, rising up in the center of the space, from floor to the barrel-vaulted ceiling, which was perhaps 20 feet high.

Deep shadows flickered around the group as they stood staring at what lay ahead of them, to their left: a stone dais, perhaps 20 feet wide, was set in the back wall, between two square half-pillars. Three steps, covered in a faded, torn, and rotting carpet, deep red with gold trim, lead up to it on three sides. In the center sat a great stone sarcophagus, carved with exquisite artistry.

“The tomb of the Lost Prince, I’m guessing,” Vulk said quietly. The others nodded silent agreement.

Around the walls of the room, including those formed by the great central column, a bas-relief frieze ran. It seemed to depict scenes from the life of an ancient Khundari people, with one figure always larger and more imposing than any other… the occupant of the tomb, perhaps. On the section directly in back of and over the sarcophagus the figure was posed majestically, his gaze looking out and up to some unknowable distance, a mysterious tool or artifact in each hand. Or maybe one of them was a scepter? Hard to say…

Mariala quickly cast a spell to detect any arcane energies that might be present, and got a strong sense of magic from the area of the sarcophagus, and a milder sense of power, very faint, from the central pillar opposite the dais.

“Obviously the death trap will come from the pillar, when you try to open the sarcophagus,” Vulk said, being careful not to get between the two.

No one seemed anxious to get too close to the dais and its contents, so they spread out around the chamber, examining it in detail. Devrik focused on examining the sarcophagus from the foot of the stairs, careful not to step on the wide ceramic tiles set there. Vulk kept nervously peering into the dancing shadows that filled the corners of room, while Mariala examined the frieze more closely. Korwin discovered a cache of tools and torches stacked up neatly against the central pillar, on the far side from where they’d entered the room (there seemed to be at least two other exits that they could see). Mariala picked up one of the piled torches and lit it from Vulk’s, to better see the friezes.

As they moved about the room they quietly discussed their course of action. Devrik observed seven circular disks of carved stone set along the front edge of the sarcophagus, just below the lid. The central one was large, and intact, but the smaller ones, three to each side, appeared to have been chiseled to pieces.

“The last seal?” he asked, as the others gathered around at his quiet call. Mariala pointed out that there was one more damaged seal on the short edge of the sarcophagus (head or foot?), at which point Vulk noted the ninth seal on the other side, also damaged.

“Yes, it seems likely that this is the ‘last seal’ that Bartyne wrote of,” he said. “The one he couldn’t break without whatever that Rimbor fellow had, or knew…”

“But he seemed to think he could break it, eventually,” Devrik pointed out. “If so, then we certainly can…”

“But should we?” Vulk asked, frowning. “This is a tomb, after all. I’m not at all sure we should try to open the sarcophagus.”

“When did you get suddenly squeamish about, um, ‘archeological excavation’?” Mariala asked in surprise. “We’ve certainly taken our share of valuables from buried temples, tombs, what have you…”

“I don’t think a Naventhülian temple or the crypt of some undead monster really counts for much, as legitimate resting places go,” he replied. “And the Ancients don’t count at all. But this is a different matter, even as old as it appears to be… If we can find treasure that was buried along with this prince, I’m all for taking that, don’t get me wrong. But I see no need to disturb his bones!”

There ensued a brief discussion about the differences between grave robbing and archeological liberating, during which Devrik quietly made an attempt to dispel whatever enchantment guarded the sarcophagus. He didn’t mention it to the others until Mariala decided to try and do the same, after getting Vulk to agree they’d just look, and not disturb anyone’s bones. When she failed, he shrugged and admitted that he’d failed as well, ignoring the irate yammering about unilateral actions.

It was at this point that someone realized the three T’ara Kul could try to pool their energies and perhaps succeed where no single one of them had. Vulk again raised his objections to opening the actual grave, and suggested they focus their efforts on the seemingly weaker magic of the central pillar. Agreeing that this made sense, (and thinking privately that if it worked there, they could always try it on the sarcophagus), the three mages turned to face the pillar.

With Korwin at the center, Mariala to his left and Devrik to his right, the they each concentrated on merging their powers. Vulk stood well to the side, beyond Devrik (and hopefully out of range of any unfortunate side effects that might be coming), as he began his ritual to call Kasira’s blessing down on his friends’ attempt.

It was a simple spell, really, even with the effort to channel their energies together, and it took only seconds to cast. Just as Korwin released the combined energies at the wall, there came a guttural, shouted “NO!” and the shadows around them came suddenly to life! From all sides the group found themselves facing five short, very solidly built shadows in the shape of men.

When the first one struck a blindingly fast blow to Vulk’s chest with his open palm, sending him reeling backwards, he realized they weren’t shadows; just men dressed all in black – no, not men, Khundari! Even their beards were wrapped in black cloth, braided to hold them tight and close, and they wore some sort of light breastplate, with bracers on their forearms, all a flat black that seemed to absorb the light, as did their black clothes.

Two of the mysterious figures were attacking Devrik, and one each went for Korwin and Mariala. Devrik suffered one blow to the thigh that almost staggered him, but his counterstrike with his battlesword sent the second figure crashing to the ground unconscious and bleeding. Mariala and Korwin both managed to avoid the blurred, open-handed blows that were aimed at them, leaping back in surprise.

Mariala quickly cast her go-to spell in these situations, and was glad for all the practice she’d had – her mind was clear and precise, despite the fear, and the Fire Nerves spell brought her attacker to the ground in a writhing heap. She was a bit unnerved, however, by the utter silence with which he suffered what she knew to be agonizing pain.

Korwin cast a Frostblade spell, causing a blade of shimmering ice to form around his hand, and lunged at his own attacker, who leapt back in his turn, avoiding the blow. Devrik turned his full attention on his remaining attacker, who also avoided being struck – the agility and speed of these Khundari was totally unexpected. Strong that race was, certainly, and powerful warriors… but this kind of fighting, these moves…

The remaining shadow fighters prepared to leap at their targets once more, but before they could a deep, grinding rumble drew everyone’s attention to the pillar in the center of the room. The side of the pillar facing the dais was swiftly sinking into the floor, revealing a dark passage ten feet wide, with steps going down. Even as they all watched a dim light began to glow somewhere within the opening, and it silhouetted a massive shape that was slowly moving up the stairs. As it stepped into the light of the three torches, now laying on the floor, the same thought crossed the minds 0f all present: oh shit!

The thing was easily 12 feet tall, and massive, both wide and thick. It was roughly humanoid in shape, but only roughly, as it lacked much in the way of detail. There appeared to be only two indentations where the eyes would be, although these glowed with a red light, and when the mouth opened in an almost subsonic roar, it was not more than a gash across the thing’s face. The hands had three thick fingers and a thumb, while the feet had three splayed toes and some sort of dewclaw. The creature’s hide was a deep reddish brown, and looked more like rammed earth than skin. As it moved, cracks appeared in that hide, and a glowing orange substance oozed up to fill them, quickly darkening and thickening to match the surface. The total effect was of a spider web of glowing fissures that moved in random patterns across the thing’s surface, like magma leaking up from beneath a crust of hardened lava. And heat rolled off it in waves.

In the instant it took for all of this to register on the Hand of Fortune, the shadow fighters leapt again to the attack. But not, this time, at the Hand. Instead, two of them leapt upon the lumbering creature, drawing swords from sheathes on their backs as they did so. One of the dwarven fighters was sent flying back into the shadows by a tremendous blow from one of those massive arms, but the other managed to carve a slice out of the creature’s hide before bouncing away again. But even as he touched down lightly on the stone floor, the glowing magma began to fill and repair the wound. The Guardian lumbered forward…

Mariala cast a spell of confusion at the beast, but it seemed to have no effect. Korwin, seeing an opportunity, slipped behind the behemoth as it moved past him, dashing down the stairs. Devrik, of course, leapt to the attack and aimed a mighty two-handed blow at the monstrous form. Vulk, realizing he was going to be of little use as a swordsman in this fight, darted to where the third Khundari was trying to stop the bleeding of his companion downed by Devrik. Recognizing Vulk’s offer, the warrior immediately dove into the fight, drawing his own sword as he went.

But the battle appeared very one-sided. For every wound they managed to inflict, the magma soon healed it, and a blow from those massive arms threatened to decapitate someone if it ever landed. The first shadow fighter came limping back into the fray as Devrik aimed another blow at the damned thing, only to miss as it began to turn away. Its counter blow, though glancing, clipped his hand, breaking bone, tearing open flesh, and sending his sword flying to land with a clang on the steps of the dais.

What caused the monster to turn was Korwin. In the small chamber within and below the central pillar he had found a stone brazier full of glowing pebbles, the source of the light from within, and a statue of a noble Khundari, holding a stone tray on which rested a single object. It was about 18″ long, a narrow cylinder of smooth, white metal that flared into a bell shape at one end. Without thinking, Korwin reached for it…

In that instant, two things happened. The Guardian stopped its forward march and turned back toward the chamber it had just left, moving to regain the stairs. And Kowrin felt a presence in his mind, an alien intelligence, not necessarily hostile, but definitely in opposition to him. His mind reached out and battle was joined…

Above, the Guardian moved to crush the threat to its Purpose… it had no thoughts, as such, and little that might be called a mind, but it did have a Purpose. Devrik, despite the pain of his damaged hand, attempted to cast a fireball at the behemoth. But his control was imperfect, and the damn thing misfired, exploding against his own breastplate. He cursed furiously as he scrambled for his sword.

If Mariala had not cast another spell of confusion at that same moment, it is almost certain the Guardian’s Purpose would have been fulfilled, and Korwin would have  become a red smear. But instead the Guardian paused… it had no real mind to be confused, but it did have a Purpose, and suddenly that Purpose was… unclear… it shook its massive head… which way…?

in the chamber below Kowrin again reached out with his mind to force the intelligence in this Ancient artifact (for he knew now with certainty that that is what it was) to bend to his will. And this time, with a snap, it did. Suddenly he knew what it was and how to use it… At that moment the Guardian above shook off its confusion and took the first step down the stairs. Korwin aimed the device at the creature and issued the mental trigger.

Nothing visible happened at first… there was an unpleasant ultrasonic hum that set the nerves on edge, but no flash of light, no beam of energy. Then, as the Guardian lifted its foot for the second step, the hide on its torso, head and arms (which were reaching down for the intruder) began to turn white, as if all the color was being leached from it. In an instant the transformation was complete, and in that same instant Korwin realized he’d made a small tactical error. The upper part of the Guardian had been turned to torlixam, as he’d expected, but that meant it was much too heavy for the surviving lower body to support, and too unbalanced…

As the massive pseudo-stone corpse toppled down towards him, Korwin took a flying leap, got one foot on the head, and managed to roll across the back as the thing slammed into the floor. By the time his friends had moved past the steaming remains of the Guardian’s lower half and were able to peer down at him, Kowrin was posed jauntily on top of the fallen creature, his weapon held high and grin of triumph on his face.

♦ ♦ ♦

By the time they got everyone’s wounds tended to and everyone was able to breathe for a moment, things had calmed down enough for conversation instead of battle. The Khundari explained that they had been stalking the group, thinking they were the ones intending to desecrate the holy resting place of their Lost Prince. It seemed that an outlaw Khundari priest, named Rimbor, had discovered ancient clues revealing the location of the Tomb, and had shared that information with an Umantari who was in a position to help him.

Eventually, however, he had realized the man was of an evil bent; in the end Rimbor had balked at the final breaching of the wards, and fled from his patron. But he had feared the man would nonetheless find a way to breach that seal, and so had confessed his guilt to a priest of Gheas. When word reached the Prince of Dürkon, Rhogûn the Young, he had dispatched a squad of his most skilled Shadow Warriors.

Arriving under the cover provided by the Khundari masons, the seven members of the team had begun to reconnoiter. They knew it was an apothecary they sought, and fixated on Drake and his companions. They made there own way into the Tomb this morning, intent on putting an end to any plans to further desecrate the site. But on hearing the friends talk, they realized they were not the ones they sought, and so they waited, and listened further. Vulk’s clear respect for the dead gave them pause, and it was only when they realized that the group intended to open the Chamber of the Guardian that they had moved to try and stop them. They hadn’t known the precise nature of the Guardian, but they knew it would be powerful, deadly, and indiscriminate!

“But that artifact you hold,” Lekorm, the leader of the Shadow Warriors said, turning to Korwin, “is the rightful property of the heirs of Akazdurön. I cannot let you leave here with it in you r possession.”

Before his friends could say or do anything hasty, Korwin immediately handed the device over to the Khundari, with a bow and a smile. The Shadow Warrior seemed almost as surprised as the humans.

“Of course it’s yours,” Korwin agreed with a shrug. “I wouldn’t dream of trying to keep it from your Prince.”

“And I won’t mind being owed a big honking favor by the Khundari, either,” he murmured to the others as they all made their way back up to Drakes apothecary shop.

Along the way, Mariala pulled Vulk aside. “Lekorm said there were seven in his team,” she whispered. “But there are only five here. Where are the other two?”

Aftermath of the Danger at Dor Dür

Drake’s announcement that he intended to “retire” from active participation in the adventures of the Hand of Fortune caused quite a stir amongst his friends. Vulk in particular was dismayed to discover that his “little buddy” would no longer be at his side. The group wrangled over this for the rest of the evening, with some trying to convince him he was over-reacting to his recent bout of being turned to organic stone, and others simply offering comfort and support. But in the end he was adamant.

“I will always be there for you, my friends,” he assured them. “But I had a lot of time to think while I was trapped in my frozen body… not sure if I was dead, or lost in the Void, or what… I realized I’ve been incredibly lucky, both as a mercenary and as an adventurer. But this was a warning from Kasira, that my luck has run out, at least in this regard.

“So, I’m going to stay here, run the apothecary shop, and get really serious about my research. I have several ideas for things that might make a difference in a fight, and I’ll send those along to you, as they develop. But my main concern is perfecting the healing powers of the Baylorium… in the long run I think that may be the most important thing I’ll ever do.”

Even Vulk couldn’t argue with that, though he remained clearly unhappy. Still recovering from his latest brush with the Shadow of the undead, he was inclined to take his disgruntlement out on Korwin, who was himself slowly recovering from his own ordeal. Fortunately Vulk remained quite busy tending to the spiritual needs of the people of Dür, so their contact was minimal.

Mariala spent some time with Korwin, especially discussing the philosophical and practical aspects of her Ring of Water Elemental Control… he seemed particularly fascinated by her certainty that it was the same elemental that was summoned each time she used the ring. But most of Mariala’s time was spent deeply engrossed in her effort to decrypt the book they had discovered in the torture chamber beneath the keep.

It was actually Devrik who spent the most time with the recuperating water mage. Despite, or maybe because of, the opposing elemental magics they wielded, the two seemed to share a wary fascination for one another. Raven couldn’t decide if it was just a matter of each one sizing up the opposition, a macho interest in who’d win in a fight, or the beginning of a real friendship. She figured time would tell…

Arrangements had already been  made with Ser Alakor for Raven to take up residence in Dor Dür for the remainder of her pregnancy, and Black Hawk had agreed to stay as well, to act as her guardian. He would also take duty with the keep’s garrison. While she would have liked to have told both her husband and brother what they could do with this “guardian” crap, Raven’s growing belly had finally started to affect her ability to move and fight; she swallowed the irritation, and accepted the help.

The money that the group had discovered along with the encoded book had been turned over to the new Constable, which quickly proved to be a real boon to Ser Alakor. Repairs had been started on the keep over a year ago, but Ser Danyes had been diverting the funds to his own purposes in the last several months of his life. While scaffolding still covered parts of the structure, no work had been done all summer. Alakor had been afraid he’d have to either petition the Earl of Burnan for more funds or levy a tax on the town – neither seemed a good way to start his tenure.

But with the hidden stash of his predecessor, he could not only finish the repairs but also provide some assistance to the town itself, which had been sadly neglected. As if to confirm that Kasira smiled on him, a band of wandering Khundari arrived in town the very day he had thought to send to Vinkara for stonemasons. They were traveling south to the United Realms of Karac, seeking employment from any of the princes there, but were more than happy to stop awhile in Dür. Especially since the keep had originally been of Khundari construction, and they were adamant that the repairs could only be done truly well by Khundari. Within a day, the scaffolding was alive with dwarven workers, singing as they worked.

The day after the Khundari started working on the repairs to the keep, the new Eldari cantor for the local temple arrived. She had been dispatched from Tendus at Vulk’s urgent request, and arrived with two acolytes in tow. Vulk was more than happy to spend a day going over the affairs of the parish with Cantor Erina Kunora and then to leave them all in her capable hands. While he knew the work was important, and he’d been more than conscientious in fulfilling his duties, being the spiritual leader of a small backwater mountain town was definitely not where his calling lay!

Several days before that, Erol, Cris and Drake rode out to Tarich Manor so that Drake could finally assess his new property. Nestled in a remote mountain valley, it did indeed prove to be perfect for foraging for herbs and other plants in the surrounding forests. Having been without a master for several years, the property had run somewhat to seed, the caretaker being rather elderly and with no help. Drake decided to ride back to Dür and send his cousin and some sturdy lads out to get things in shape. Erol and Cris agreed to stay behind to get things started.

Returning to Dür, Drake quickly dispatched Danyes and three sons of local farmers back to Tarich Manor. The farm lads, having no hope of inheriting, being the youngest of their families, hoped to earn the post of Baliff from Drake… or Draik, he supposed he should start thinking of himself again. That night was cooler than any since he had arrived back home, and Draik decided a fire was in order in his bedroom.

While cleaning out the great pile of ash, however, he discovered something rather interesting… apparently his uncle had burned many of his papers that last night, but not everything was utterly destroyed… This was worth getting his friends together to see he decided, first thing tomorrow…